Virtual reality in P-12 education for improving presence, immersion, and 4C skills: A systematic review of empirical research

IF 4.5 2区 教育学 Q1 Social Sciences
Ting-Chia Hsu , Wei-Ni Wen , Chih-Shan Liao , Yun-Fang Tu , Ming-Jen Lee
{"title":"Virtual reality in P-12 education for improving presence, immersion, and 4C skills: A systematic review of empirical research","authors":"Ting-Chia Hsu ,&nbsp;Wei-Ni Wen ,&nbsp;Chih-Shan Liao ,&nbsp;Yun-Fang Tu ,&nbsp;Ming-Jen Lee","doi":"10.1016/j.tsc.2025.101918","DOIUrl":null,"url":null,"abstract":"<div><div>Virtual reality (VR) is increasingly used in education to enhance student engagement, immersive learning, and skill development. However, few systematic reviews have synthesized empirical evidence on VR’s role in supporting presence, immersion, and 21st-century skills in P-12 settings. This study aims to address this gap through a systematic review and content analysis of 34 studies published in the past decade. The review explores trends in VR research, pedagogical approaches, device usage, and targeted learning outcomes. Results indicate a growing interest in VR for science, language, and art education, with common applications including immersive environments and interactive role-play. Experiential and game-based learning emerged as dominant pedagogies, though many studies lacked explicit instructional design. In terms of devices, fully immersive systems (e.g., HTC VIVE, Oculus) were most common, alongside mobile and desktop VR. Findings highlight the educational value of VR and its potential to enhance presence, immersion, and 21st-century skills—particularly creativity, problem-solving, and engagement—across different P-12 levels.</div></div>","PeriodicalId":47729,"journal":{"name":"Thinking Skills and Creativity","volume":"58 ","pages":"Article 101918"},"PeriodicalIF":4.5000,"publicationDate":"2025-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Thinking Skills and Creativity","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1871187125001671","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual reality (VR) is increasingly used in education to enhance student engagement, immersive learning, and skill development. However, few systematic reviews have synthesized empirical evidence on VR’s role in supporting presence, immersion, and 21st-century skills in P-12 settings. This study aims to address this gap through a systematic review and content analysis of 34 studies published in the past decade. The review explores trends in VR research, pedagogical approaches, device usage, and targeted learning outcomes. Results indicate a growing interest in VR for science, language, and art education, with common applications including immersive environments and interactive role-play. Experiential and game-based learning emerged as dominant pedagogies, though many studies lacked explicit instructional design. In terms of devices, fully immersive systems (e.g., HTC VIVE, Oculus) were most common, alongside mobile and desktop VR. Findings highlight the educational value of VR and its potential to enhance presence, immersion, and 21st-century skills—particularly creativity, problem-solving, and engagement—across different P-12 levels.
虚拟现实在P-12教育中提高存在感、沉浸感和4C技能:对实证研究的系统回顾
虚拟现实(VR)越来越多地用于教育,以提高学生的参与度,沉浸式学习和技能发展。然而,很少有系统的综述综合了VR在支持P-12设置中的存在,沉浸和21世纪技能方面的作用的经验证据。本研究旨在通过对过去十年发表的34项研究的系统回顾和内容分析来解决这一差距。这篇综述探讨了VR研究、教学方法、设备使用和目标学习成果的趋势。研究结果表明,科学、语言和艺术教育对VR的兴趣日益浓厚,常见的应用包括沉浸式环境和互动角色扮演。尽管许多研究缺乏明确的教学设计,但体验式学习和基于游戏的学习成为主流教学法。在设备方面,完全沉浸式系统(如HTC VIVE, Oculus)以及移动和桌面VR是最常见的。研究结果强调了VR的教育价值,以及它在提高P-12不同级别学生的存在感、沉浸感和21世纪技能(尤其是创造力、解决问题和参与度)方面的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Thinking Skills and Creativity
Thinking Skills and Creativity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.40
自引率
16.20%
发文量
172
审稿时长
76 days
期刊介绍: Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信