Position-free multiple-scattering computations for micrograin BSDF model

IF 2.2 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Fangfang Zhou , Haiyu Shen , Mingzhen Li , Ying Zhao , Chongke Bi
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引用次数: 0

Abstract

Porous materials (e.g., weathered stone, industrial coatings) exhibit complex optical effects due to their micrograin and pore structures, posing challenges for photorealistic rendering. Explicit geometry models struggle to characterize their micrograin distributions at microscopic scales, while single-scattering microfacet model fails to accurately capture the multiple-scattering effects and causes energy non-conservation artifacts, manifesting as unrealistic luminance decay. We propose an enhanced micrograin BSDF model that accurately accounts for multiple scattering. First, we introduce a visible normal distribution function (VNDF) sampling method via rejection sampling. Building on VNDF sampling, we derive a position-free microsurface formulation incorporating both inter-micrograin and micrograin-to-base interactions. Furthermore, we propose a practical random walk method to simulate microsurface scattering, which accurately solves the derived formulation. Our micrograin BSDF model effectively eliminates the energy loss artifacts inherent in the previous model while significantly reducing noise, providing a physically accurate yet artistically controllable solution for rendering porous materials.
微颗粒BSDF模型的无位置多次散射计算
多孔材料(如风化石、工业涂料)由于其微颗粒和孔结构而表现出复杂的光学效果,这对真实感渲染提出了挑战。显式几何模型难以在微观尺度上表征其微观颗粒分布,而单散射微面模型无法准确捕捉多重散射效应,并导致能量非守恒伪像,表现为不切实际的亮度衰减。我们提出了一种增强的微颗粒BSDF模型,可以准确地解释多次散射。首先,我们通过拒绝抽样引入了一种可见正态分布函数(VNDF)抽样方法。在VNDF采样的基础上,我们推导了一个无位置的微表面配方,包括微颗粒间和微颗粒与基体的相互作用。此外,我们提出了一种实用的随机漫步方法来模拟微表面散射,该方法可以准确地求解推导出的公式。我们的微颗粒BSDF模型有效地消除了先前模型中固有的能量损失伪像,同时显着降低了噪声,为渲染多孔材料提供了物理上准确但艺术上可控的解决方案。
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来源期刊
Graphical Models
Graphical Models 工程技术-计算机:软件工程
CiteScore
3.60
自引率
5.90%
发文量
15
审稿时长
47 days
期刊介绍: Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics. We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way). GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
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