Ana Orelj, Magnus Thor Torfason, Marcel L. A. M. Bogers, Björn Remneland Wikhamn
{"title":"Friends in Pixels as Motivation to Contribute to Community Innovation Initiatives","authors":"Ana Orelj, Magnus Thor Torfason, Marcel L. A. M. Bogers, Björn Remneland Wikhamn","doi":"10.1111/caim.12658","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Gamification and video games share more than just a name; they both rely on psychological foundations to create engaging challenges that interest and motivate their users. Consequently, there are still numerous opportunities for cross-pollination in design, management, treatment of users and so forth. Video games that achieve long-term success rely on game structures that support community building, but within gamification, this aspect has been less emphasized. This paper draws on a case study of the company CCP Games and the community surrounding their game, <i>EVE Online</i>. By utilizing grounded theory, we examined the evolution of gamers' contributions and motivations. This analysis led to a conceptual model that reveals the stages of a player's development within both the game and its community. Unique insights into the community were gathered from semistructured interviews with lead users, supported by secondary data. This paper contributes to community innovation, gaming and gamification literatures by highlighting how approaches to motivation within innovative gaming communities can be beneficial for gamification. It also has practical implications, as a better understanding of community members and their needs can lead to improved innovation and co-creation processes in gaming and non-gaming contexts.</p>\n </div>","PeriodicalId":47923,"journal":{"name":"Creativity and Innovation Management","volume":"34 3","pages":"611-631"},"PeriodicalIF":4.2000,"publicationDate":"2025-02-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creativity and Innovation Management","FirstCategoryId":"91","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/caim.12658","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MANAGEMENT","Score":null,"Total":0}
引用次数: 0
Abstract
Gamification and video games share more than just a name; they both rely on psychological foundations to create engaging challenges that interest and motivate their users. Consequently, there are still numerous opportunities for cross-pollination in design, management, treatment of users and so forth. Video games that achieve long-term success rely on game structures that support community building, but within gamification, this aspect has been less emphasized. This paper draws on a case study of the company CCP Games and the community surrounding their game, EVE Online. By utilizing grounded theory, we examined the evolution of gamers' contributions and motivations. This analysis led to a conceptual model that reveals the stages of a player's development within both the game and its community. Unique insights into the community were gathered from semistructured interviews with lead users, supported by secondary data. This paper contributes to community innovation, gaming and gamification literatures by highlighting how approaches to motivation within innovative gaming communities can be beneficial for gamification. It also has practical implications, as a better understanding of community members and their needs can lead to improved innovation and co-creation processes in gaming and non-gaming contexts.
期刊介绍:
Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.