A combinatorial set of 3,125 cartoon characters based on five attributes for research on categorization, judgment, decision-making, and memory with adults and children.

IF 3.9 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Arndt Bröder, Monika Undorf, Mihail Gututui
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Abstract

A combinatorial set of pictorial stimuli generated from five five-valued attributes is presented (and shared freely under the CC BY-NC-ND license, https://osf.io/dq2k8 ) which can be used in various cognitive research areas like categorization, multiple cue probability learning, judgment, decision-making, memory, or metamemory. The stimuli consist of five different cartoon characters combined with four five-valued attributes, namely five different hats, shoes, equipment, and jackets. The characters were created in a way to make them suitable for research with children and adults alike. In four studies, we assessed the similarity structure and attribute salience via similarity judgments (Study 1) and validated the extracted attribute salience in a judgment task (Study 2) and the similarity in a recognition memory task with adults (Study 3) and 6- to 8-year-old children (Study 4). Obtaining a random sample of 12,251 similarity ratings from 51 online participants in Study 1 allowed us to quantify the salience of attributes by analyzing perceived similarity via multilevel regression. We provide similarity values extrapolated from the regression model for all 4,881,152 stimulus pairs to allow for similarity-controlled stimulus selection. Study 2 validated the salience estimates for all attributes by showing their influence on learning speed and accuracy in a cue learning paradigm. Study 3 demonstrated the validity of the extrapolated similarity values by showing their impact on recognition performance, and Study 4 showed the suitability of the stimuli for research on children.

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基于5个属性的3125个卡通人物组合集,用于成人和儿童的分类、判断、决策和记忆研究。
本文提供了由五个五值属性生成的图像刺激组合集(并在CC BY-NC-ND许可下免费共享,https://osf.io/dq2k8),可用于各种认知研究领域,如分类,多线索概率学习,判断,决策,记忆或元记忆。刺激物由五个不同的卡通人物和四个五值属性组成,即五种不同的帽子、鞋子、装备和夹克。这些人物的创造方式使他们适合儿童和成人的研究。在四项研究中,我们通过相似性判断评估了相似性结构和属性显著性(研究1),并在判断任务(研究2)和识别记忆任务(研究3)中验证了提取的属性显著性(研究4)。在研究1中,我们从51个在线参与者中随机抽取了12251个相似性评分,通过多水平回归分析感知相似性,从而量化了属性的显著性。我们为所有4,881,152对刺激提供了从回归模型外推的相似性值,以允许相似性控制的刺激选择。研究2通过在提示学习范式中显示属性对学习速度和准确性的影响来验证所有属性的显著性估计。研究3通过显示相似性值对识别表现的影响证明了外推相似性值的有效性,研究4证明了这些刺激对儿童研究的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.30
自引率
9.30%
发文量
266
期刊介绍: Behavior Research Methods publishes articles concerned with the methods, techniques, and instrumentation of research in experimental psychology. The journal focuses particularly on the use of computer technology in psychological research. An annual special issue is devoted to this field.
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