Social identity and implicature: Exploring the pragmatics of transgender coming out narratives in videogames

IF 1.7 1区 文学 0 LANGUAGE & LINGUISTICS
Frazer Heritage
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引用次数: 0

Abstract

Despite being one of the most popular forms of media, videogames are an under-researched text type within linguistics. This paper examines the language used within videogames, specifically in relation to how videogame writers index the identities of transgender characters. Utilising data from the LGBTQ Video Game Archive (Shaw, 2017), which documents the history of lesbian, gay, bisexual, transgender, and queer content in games, I identify 22 videogames which contain references to transgender characters. A close qualitative reading of instances where transgender characters occur reveals two broad trends: i) there are multiple instances where such representation is unclear and ii) transgender identities are rarely overtly indexed. Within this second trend, I specifically focus on the role of implicature and inferencing in how transgender identities are constructed. That is, how these characters implicitly “come out” to the player and the shared knowledge needed to understand these implicatures. I argue that such shared knowledge is influenced by the social identities and lived experiences of the interpreter, which should be considered in the degree to which meaningNN is considered relevant. The research presented has implications for analysing more coming-out narratives and creating more connections between pragmatics, language, gender, and sexuality studies, as well as videogame/media studies.
社会身份和含义:探索电子游戏中跨性别者出柜叙事的语用学
尽管电子游戏是最受欢迎的媒体形式之一,但在语言学中,它是一种研究不足的文本类型。本文将探讨电子游戏中使用的语言,特别是电子游戏作者如何索引跨性别角色的身份。利用LGBTQ电子游戏档案(Shaw, 2017)的数据,它记录了游戏中的女同性恋,男同性恋,双性恋,变性人和酷儿内容的历史,我确定了22个包含变性角色参考的电子游戏。对跨性别角色出现的实例进行仔细的定性阅读,可以发现两大趋势:1)有很多实例表明这种表现是不明确的;2)跨性别身份很少被公开索引。在第二种趋势中,我特别关注含义和推理在跨性别身份如何构建中的作用。也就是说,这些角色是如何“显露”给玩家的,以及理解这些含义所需要的共享知识。我认为,这种共享知识受到口译员的社会身份和生活经验的影响,这应该在意义神经网络被认为相关的程度上加以考虑。这项研究有助于分析更多的出柜叙事,并在语用学、语言、性别和性研究以及电子游戏/媒体研究之间建立更多联系。
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来源期刊
CiteScore
3.90
自引率
18.80%
发文量
219
期刊介绍: Since 1977, the Journal of Pragmatics has provided a forum for bringing together a wide range of research in pragmatics, including cognitive pragmatics, corpus pragmatics, experimental pragmatics, historical pragmatics, interpersonal pragmatics, multimodal pragmatics, sociopragmatics, theoretical pragmatics and related fields. Our aim is to publish innovative pragmatic scholarship from all perspectives, which contributes to theories of how speakers produce and interpret language in different contexts drawing on attested data from a wide range of languages/cultures in different parts of the world. The Journal of Pragmatics also encourages work that uses attested language data to explore the relationship between pragmatics and neighbouring research areas such as semantics, discourse analysis, conversation analysis and ethnomethodology, interactional linguistics, sociolinguistics, linguistic anthropology, media studies, psychology, sociology, and the philosophy of language. Alongside full-length articles, discussion notes and book reviews, the journal welcomes proposals for high quality special issues in all areas of pragmatics which make a significant contribution to a topical or developing area at the cutting-edge of research.
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