Exploring Virtual Reality as an Intervention to Improve Symptom Severity in Hospice-Eligible Patients.

IF 1.4
Hannah Maciejewski, Kathryn Levy, Catherine M Mann, Suzanne S Sullivan, Gina Schuster, Christopher W Kerr
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Abstract

Virtual reality (VR) as an intervention has appeared in the literature and in clinical settings across many different populations. To expand the use of this care option, it is worth considering the ways in which a VR application may benefit individuals with life-limiting illness in hospice and palliative care settings. The incorporation of VR as a therapy option may aid in symptom management and support people nearing the end of life in focusing on aspects of their overall well-being. The goals of this study were to: 1) explore virtual reality as an intervention to improve symptom severity in hospice-eligible patients, 2) correlate self-reported presence scores to changes in symptom severity and 3) find evidence for feasibility of this type of intervention with a hospice eligible population. Participants partook in targeted, individualized VR experiences unique and personal to each participant; allowing them to revisit personally significant places where they experienced positive, meaningful memories during youth and adulthood. Due to difficulties in recruitment, a sample for sufficient statistical analysis was not achieved. However, the study yielded two takeaways: 1) evidence for feasibility and acceptability of this type of longitudinal intervention for hospice and palliative populations, 2) and VR sessions to meaningful places suggested potential symptom improvement and increased presence in VR with repeated sessions. Future research efforts should aim to expand on the use of VR in hospice-eligible populations.

探索虚拟实境干预改善安宁疗护适格病人症状严重程度。
虚拟现实(VR)作为一种干预手段已经出现在许多不同人群的文献和临床环境中。为了扩大这种护理选择的使用,值得考虑的是,在临终关怀和姑息治疗环境中,VR应用程序可以使患有生命限制疾病的个人受益。将虚拟现实作为一种治疗选择可能有助于症状管理,并支持接近生命终点的人关注他们整体健康的各个方面。本研究的目的是:1)探索虚拟现实作为改善符合安宁疗护条件患者症状严重程度的干预措施,2)将自我报告的存在得分与症状严重程度的变化相关联,以及3)在符合安宁疗护条件的人群中寻找这种干预措施的可行性证据。参与者参与了有针对性的、个性化的VR体验,每个参与者都是独一无二的;让他们重新审视自己在青年和成年时期经历过积极、有意义记忆的重要地方。由于招聘困难,没有获得足够的统计分析样本。然而,该研究得出了两个结论:1)这种纵向干预对安宁疗护和姑息治疗人群的可行性和可接受性的证据,2)到有意义的地方进行VR会话表明潜在的症状改善,并通过重复会话增加VR的存在感。未来的研究应致力于扩大虚拟现实在符合临终关怀条件的人群中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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