{"title":"Impact of video games during circumcision on children's pain, anxiety, and physiological responses: A quasi-experimental study","authors":"Sevim Çimke , Necip Fazıl Aras","doi":"10.1016/j.pedn.2025.07.020","DOIUrl":null,"url":null,"abstract":"<div><h3>Introduction</h3><div>Children require extra care and attention during healthcare procedures. Therefore, it is crucial for healthcare providers to implement appropriate interventions to manage the negative effects of pain and anxiety that may arise in medical settings.</div></div><div><h3>Materials and methods</h3><div>This quasi-experimental pretest-posttest study aimed to determine the effect of video games played during circumcision on children's pain, anxiety, and physiological parameters. The study population consisted of children aged 6–12 years who were scheduled to undergo circumcision with local anesthesia in a private Pediatric Surgery Clinic. The study was completed with a total of 42 children. Data were collected using a parental information form, a physiological measurement chart, the Faces Pain Scale-Revised (FPS-R), and the Children's Emotional Manifestation Scale (CEMS). Assessments were conducted three times: before the procedure, during the procedure, and at the end of the procedure. Statistical analyses included frequency (n), percentage (%), and mean values. The Friedman test was used to determine differences between measurements.</div></div><div><h3>Results</h3><div>The mean age of the children in the study was 7.33 ± 1.20 years. Heart rate and respiratory rate significantly decreased in the second and third assessments compared to the first measurement (<em>p</em> < .05). The FPS-R scores in the second and third assessments were significantly lower compared to the first assessment. Similarly, CEMS scores in the second and third assessments were significantly lower than in the first assessment (<em>p</em> < .05).</div></div><div><h3>Conclusion and recommendations</h3><div>The use of video games during circumcision provides a novel, easily accessible, and cost-effective intervention to manage pain, anxiety, and the physiological effects of stress in children. Additionally, it facilitates the safe completion of the procedure.</div></div>","PeriodicalId":48899,"journal":{"name":"Journal of Pediatric Nursing-Nursing Care of Children & Families","volume":"85 ","pages":"Pages 151-156"},"PeriodicalIF":2.3000,"publicationDate":"2025-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Pediatric Nursing-Nursing Care of Children & Families","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0882596325002635","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"NURSING","Score":null,"Total":0}
引用次数: 0
Abstract
Introduction
Children require extra care and attention during healthcare procedures. Therefore, it is crucial for healthcare providers to implement appropriate interventions to manage the negative effects of pain and anxiety that may arise in medical settings.
Materials and methods
This quasi-experimental pretest-posttest study aimed to determine the effect of video games played during circumcision on children's pain, anxiety, and physiological parameters. The study population consisted of children aged 6–12 years who were scheduled to undergo circumcision with local anesthesia in a private Pediatric Surgery Clinic. The study was completed with a total of 42 children. Data were collected using a parental information form, a physiological measurement chart, the Faces Pain Scale-Revised (FPS-R), and the Children's Emotional Manifestation Scale (CEMS). Assessments were conducted three times: before the procedure, during the procedure, and at the end of the procedure. Statistical analyses included frequency (n), percentage (%), and mean values. The Friedman test was used to determine differences between measurements.
Results
The mean age of the children in the study was 7.33 ± 1.20 years. Heart rate and respiratory rate significantly decreased in the second and third assessments compared to the first measurement (p < .05). The FPS-R scores in the second and third assessments were significantly lower compared to the first assessment. Similarly, CEMS scores in the second and third assessments were significantly lower than in the first assessment (p < .05).
Conclusion and recommendations
The use of video games during circumcision provides a novel, easily accessible, and cost-effective intervention to manage pain, anxiety, and the physiological effects of stress in children. Additionally, it facilitates the safe completion of the procedure.
期刊介绍:
Official Journal of the Society of Pediatric Nurses and the Pediatric Endocrinology Nursing Society (PENS)
The Journal of Pediatric Nursing: Nursing Care of Children and Families (JPN) is interested in publishing evidence-based practice, quality improvement, theory, and research papers on a variety of topics from US and international authors. JPN is the official journal of the Society of Pediatric Nurses and the Pediatric Endocrinology Nursing Society. Cecily L. Betz, PhD, RN, FAAN is the Founder and Editor in Chief.
Journal content covers the life span from birth to adolescence. Submissions should be pertinent to the nursing care needs of healthy and ill infants, children, and adolescents, addressing their biopsychosocial needs. JPN also features the following regular columns for which authors may submit brief papers: Hot Topics and Technology.