Impact of video games during circumcision on children's pain, anxiety, and physiological responses: A quasi-experimental study

IF 2.3 4区 医学 Q2 NURSING
Sevim Çimke , Necip Fazıl Aras
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引用次数: 0

Abstract

Introduction

Children require extra care and attention during healthcare procedures. Therefore, it is crucial for healthcare providers to implement appropriate interventions to manage the negative effects of pain and anxiety that may arise in medical settings.

Materials and methods

This quasi-experimental pretest-posttest study aimed to determine the effect of video games played during circumcision on children's pain, anxiety, and physiological parameters. The study population consisted of children aged 6–12 years who were scheduled to undergo circumcision with local anesthesia in a private Pediatric Surgery Clinic. The study was completed with a total of 42 children. Data were collected using a parental information form, a physiological measurement chart, the Faces Pain Scale-Revised (FPS-R), and the Children's Emotional Manifestation Scale (CEMS). Assessments were conducted three times: before the procedure, during the procedure, and at the end of the procedure. Statistical analyses included frequency (n), percentage (%), and mean values. The Friedman test was used to determine differences between measurements.

Results

The mean age of the children in the study was 7.33 ± 1.20 years. Heart rate and respiratory rate significantly decreased in the second and third assessments compared to the first measurement (p < .05). The FPS-R scores in the second and third assessments were significantly lower compared to the first assessment. Similarly, CEMS scores in the second and third assessments were significantly lower than in the first assessment (p < .05).

Conclusion and recommendations

The use of video games during circumcision provides a novel, easily accessible, and cost-effective intervention to manage pain, anxiety, and the physiological effects of stress in children. Additionally, it facilitates the safe completion of the procedure.
包皮环切术中电子游戏对儿童疼痛、焦虑和生理反应的影响:一项准实验研究
在医疗过程中,儿童需要额外的照顾和关注。因此,对于医疗保健提供者来说,实施适当的干预措施来管理医疗环境中可能出现的疼痛和焦虑的负面影响至关重要。材料和方法本准实验前测后测研究旨在确定包皮环切术中玩电子游戏对儿童疼痛、焦虑和生理参数的影响。研究人群包括6-12岁的儿童,他们计划在私人儿科外科诊所接受局部麻醉的包皮环切术。这项研究共对42名儿童进行了调查。采用家长信息表、生理测量表、面部疼痛量表(FPS-R)和儿童情绪表现量表(CEMS)收集数据。评估进行了三次:手术前、手术中和手术结束时。统计分析包括频率(n)、百分比(%)和平均值。弗里德曼检验用于确定测量值之间的差异。结果本组患儿平均年龄为7.33±1.20岁。与第一次测量相比,第二次和第三次评估时心率和呼吸频率显著降低(p <;.05). 与第一次评估相比,第二次和第三次评估的FPS-R得分显著降低。同样,CEMS在第二次和第三次评估中的得分明显低于第一次评估(p <;. 05)。结论和建议在包皮环切术中使用视频游戏提供了一种新颖的、容易获得的、具有成本效益的干预措施来控制儿童的疼痛、焦虑和压力的生理影响。此外,它有助于安全完成该过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.70
自引率
8.30%
发文量
291
审稿时长
65 days
期刊介绍: Official Journal of the Society of Pediatric Nurses and the Pediatric Endocrinology Nursing Society (PENS) The Journal of Pediatric Nursing: Nursing Care of Children and Families (JPN) is interested in publishing evidence-based practice, quality improvement, theory, and research papers on a variety of topics from US and international authors. JPN is the official journal of the Society of Pediatric Nurses and the Pediatric Endocrinology Nursing Society. Cecily L. Betz, PhD, RN, FAAN is the Founder and Editor in Chief. Journal content covers the life span from birth to adolescence. Submissions should be pertinent to the nursing care needs of healthy and ill infants, children, and adolescents, addressing their biopsychosocial needs. JPN also features the following regular columns for which authors may submit brief papers: Hot Topics and Technology.
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