Using ChatGPT to bring non-player characters to life: Effects on students’ storyline-driven game-based writing learning

IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Ya Xiao , Danling Li , Kai Guo
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Abstract

This study introduces a novel design approach to game-based learning by integrating ChatGPT into the development of non-player characters (NPCs) within storylines. This integration seeks to enhance interactivity with student players and foster an immersive, dynamic learning environment. We applied this approach in English as a Foreign Language (EFL) writing classrooms to examine its impact on both the affective and cognitive aspects of student writing learning, as well as their writing performance. Utilizing a quasi-experimental design, the study involved two classes of Chinese undergraduate students. One class (n = 42) engaged with ChatGPT-powered NPCs, while the other class (n = 43) interacted with conventional NPCs in a storyline-based game designed to enhance argumentative writing skills. Quantitative data were collected through questionnaires assessing students' intrinsic motivation, situational interest, cognitive load, and effort regulation. Additionally, student essays were evaluated to compare writing performance across the two conditions. Qualitative data, including students' chat histories with ChatGPT-powered NPCs, were gathered to investigate their interactions. The results indicated that engaging with ChatGPT-enhanced NPCs positively influenced students' intrinsic motivation and situational interest, leading them to invest greater effort in completing learning tasks. Notably, interactions with ChatGPT-enhanced NPCs did not increase students’ cognitive load during the learning process. Moreover, students who interacted with ChatGPT-powered NPCs exhibited superior writing performance, producing essays that were significantly clearer, more elaborated, and more persuasive, while also more effectively addressing opposing viewpoints. Additionally, students employed various conversational strategies while interacting with these NPCs. This study not only advances our understanding of the role of generative artificial intelligence in educational contexts but also provides valuable insights for educators seeking to enhance student engagement and learning outcomes through innovative instructional strategies.
使用ChatGPT使非玩家角色栩栩如生:对学生故事情节驱动的基于游戏的写作学习的影响
本研究通过将ChatGPT整合到故事情节中的非玩家角色(npc)的发展中,为基于游戏的学习引入了一种新颖的设计方法。这种整合旨在加强与学生玩家的互动,并营造一种身临其境的动态学习环境。我们将这种方法应用于英语作为外语(EFL)写作课堂,以检验其对学生写作学习的情感和认知方面以及写作表现的影响。采用准实验设计,本研究涉及两个班的中国本科生。一个班级(n = 42)与chatgpt驱动的npc互动,而另一个班级(n = 43)与基于故事情节的传统npc互动,旨在提高议论文写作技巧。本研究通过问卷调查对学生的内在动机、情境兴趣、认知负荷和努力调节进行了定量分析。此外,对学生的论文进行了评估,以比较两种情况下的写作表现。定性数据,包括学生与chatgpt支持的npc的聊天历史,被收集来调查他们的互动。结果表明,参与chatgpt增强的npc对学生的内在动机和情境兴趣有积极影响,导致他们在完成学习任务时投入更大的努力。值得注意的是,与chatgpt增强的npc的互动并没有增加学生在学习过程中的认知负荷。此外,与chatgpt驱动的npc互动的学生表现出了卓越的写作表现,他们的文章明显更清晰、更详细、更有说服力,同时也更有效地表达了相反的观点。此外,学生们在与这些npc互动时采用了各种对话策略。这项研究不仅促进了我们对生成式人工智能在教育环境中的作用的理解,而且为寻求通过创新教学策略提高学生参与度和学习成果的教育工作者提供了有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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