Development and validation of the internet gaming disorder scale-9 short form Japanese version for children for early screening in elementary school children.

Frontiers in child and adolescent psychiatry Pub Date : 2025-07-10 eCollection Date: 2025-01-01 DOI:10.3389/frcha.2025.1622000
Azusa Ogiso, Takeshi Inoue, Tasuku Kitajima, Yuta Ujiie, Yuji Oto, Ryoichi Sakuta
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Abstract

Introduction: The increasing use of digital devices has led to growing concern over Internet Gaming Disorder (IGD) among younger children. While several tools for the assessment of IGD have been developed, validated questionnaires have primarily been designed for children aged nine years and older, leaving a gap for early detection. This study developed and validated the Internet Gaming Disorder Scale-9 Short Form Japanese version for Children (IGDS9-SF-JC), a self-reported screening tool tailored for lower elementary school children.

Methods: The IGDS9-SF-JC was developed in collaboration with pediatric neurologists, child and adolescent psychiatrists, clinical psychologists, and elementary school teachers. This study assessed 525 children aged 6-12 years studying at a public elementary school in Chiba Prefecture, Japan.

Results: The IGDS9-SF-JC demonstrated high internal consistency (Cronbach's α = 0.849). Confirmatory factor analysis indicated a unidimensional structure with acceptable model fit indices (GFI = 0.942, CFI = 0.931, RMSEA = 0.085). In general, boys had significantly higher total scores than girls, and higher scores were associated with ownership of a gaming device and/or a smartphone, longer times spent gaming and video-watching, later bedtimes, and skipping breakfast. These results are consistent with previous findings of IGD and lifestyle factors in older children and adolescents.

Discussion: The IGDS9-SF-JC expands the applicability of IGD screening to younger children, providing a reliable and valid tool for the early identification and potential intervention of IGD. Further studies are required to refine the instrument and establish clinical cutoff scores using comparison with clinical populations.

儿童网络游戏障碍量表9简体日文版在小学生早期筛查中的开发与验证。
导读:越来越多的数字设备的使用导致越来越多的关注网络游戏障碍(IGD)在年幼的孩子。虽然已经开发了几种评估IGD的工具,但有效的问卷主要是为9岁及以上的儿童设计的,因此在早期发现方面存在空白。本研究开发并验证了网络游戏障碍量表9 (IGDS9-SF-JC),这是一种为小学低年级儿童量身定制的自我报告筛选工具。方法:IGDS9-SF-JC由儿童神经科医师、儿童和青少年精神科医师、临床心理学家和小学教师共同编制。本研究评估了525名在日本千叶县一所公立小学就读的6-12岁儿童。结果:IGDS9-SF-JC具有较高的内部一致性(Cronbach’s α = 0.849)。验证性因子分析显示,该模型具有可接受的单维结构(GFI = 0.942, CFI = 0.931, RMSEA = 0.085)。总体而言,男孩的总分明显高于女孩,高分与拥有游戏设备和/或智能手机、玩游戏和看视频的时间更长、晚睡和不吃早餐有关。这些结果与先前在年龄较大的儿童和青少年中关于IGD和生活方式因素的发现一致。讨论:IGDS9-SF-JC将IGD筛查的适用性扩展到更年幼的儿童,为IGD的早期识别和潜在干预提供了可靠有效的工具。需要进一步的研究来完善该工具,并通过与临床人群的比较来建立临床临界值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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