{"title":"The Influence of Player Motivation on Problematic Online Gaming of Youth in China: A Mediation Effect of Age","authors":"Chaoguang Wang, Fred Charles, Wen Tang","doi":"10.1155/hbe2/9159986","DOIUrl":null,"url":null,"abstract":"<p>Online game playing of youth in China, especially their problematic online gaming (POG), has become one of the social issues that affects large numbers of people and their families. However, studies about the impact of player’s motivation on problematic playing are sparse and lack systematic approaches. Our current study is aimed at investigating the relationship between gaming motivations and POG. This paper presents the results of a large-scale survey conducted in China with 1557 participants, of whom 1358 (87.2%) were male. A multiple regression analysis with 10 game motivations as predictors has been performed to explore which factors have effects on game addiction. It is shown that the best predictors of game addiction are the escapism motivation, followed by the competition motivation and then the advancement motivation. The mediation effect of demographic variables on the relationships between player’s motivations and game addiction is further examined using the casual steps, and a significant mediating effect of age on game addiction is revealed. The POG differences across gender and age were also examined. The findings enable a better understanding of the underlying mechanics of POG and to minimize the risks and maximise the positive impact of games on society.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":"2025 1","pages":""},"PeriodicalIF":3.0000,"publicationDate":"2025-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/hbe2/9159986","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Behavior and Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1155/hbe2/9159986","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
Online game playing of youth in China, especially their problematic online gaming (POG), has become one of the social issues that affects large numbers of people and their families. However, studies about the impact of player’s motivation on problematic playing are sparse and lack systematic approaches. Our current study is aimed at investigating the relationship between gaming motivations and POG. This paper presents the results of a large-scale survey conducted in China with 1557 participants, of whom 1358 (87.2%) were male. A multiple regression analysis with 10 game motivations as predictors has been performed to explore which factors have effects on game addiction. It is shown that the best predictors of game addiction are the escapism motivation, followed by the competition motivation and then the advancement motivation. The mediation effect of demographic variables on the relationships between player’s motivations and game addiction is further examined using the casual steps, and a significant mediating effect of age on game addiction is revealed. The POG differences across gender and age were also examined. The findings enable a better understanding of the underlying mechanics of POG and to minimize the risks and maximise the positive impact of games on society.
期刊介绍:
Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.