The effectiveness of the REAL™, a school-based, virtual reality-integrated social emotional learning intervention to promote mental health for early Malaysian adolescents

IF 4.1 Q1 PSYCHIATRY
Aimi Nur Athira Putri Baharuddin , Nik Ruzyanei Nik Jaafar , Normala Ibrahim , Abdul Rahman Ahmad Badayai , Hajar Mohd Salleh Sahimi , Nurul Ain Mohamad Kamal , Nur Husna Ismail , Ely Salwana , Mohd Pilus Abdullah , Mohd ‘Ammar Ihsan Ahmad Zamzuri
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Abstract

Background

The REAL™ module was developed to impart social and emotional learning (SEL) skills to early Malaysian adolescents using virtual reality (VR) components at school within the local social and cultural dynamics. This study aimed to evaluate the effectiveness of the intervention in improving 1) emotional regulation (ER) skills and 2) depression and anxiety in adolescents attending lower secondary schools in Malaysia.

Methods

This randomized controlled trial study was conducted from February 2023 to November 2023. A total of 226 participants aged 13 and 14 years old from lower secondary school students were recruited from four secondary schools selected by multistage cluster sampling in Selangor, Malaysia. Data were collected across four-time points (T0: baseline, T1: immediate post-test, T2: three-month post-test, and T3: six-month post-test) via a locally translated and validated set of questionnaires, including The Difficulties in Emotion Regulation Scale (DERS) for the emotional regulation score, Beck Depression Inventory (BDI) for depression scores and Beck Anxiety Inventory for anxiety scores. A repeated-measures ANCOVA was performed to evaluate the effect of the intervention versus the control group on emotional regulation scores, depression scores, as well as anxiety scores.

Results

A significant main effect of the group intervention was observed for emotional regulation (F (1, 223) = 20.05, p < 0.001), depression (F (1, 223) = 51.16, p < 0.001), and anxiety (F (1, 223) = 32.75, p < 0.001). The intervention group showed a sustained reduction for all domains compared to the control group, particularly at time T3. These findings reflect differences in outcomes between the intervention and control groups.

Conclusion

This study showed that the REAL™ intervention improved adolescents' emotional regulation skills and reduced their depression and anxiety scores. The program features a feasible school-based delivery using a socioculturally sensitive module integrated with VR components. This could facilitate adolescents’ learning engagement and resonate with their sociocultural context, making the skills relatable and attainable.
REAL™的有效性,一个基于学校的,虚拟现实整合的社会情感学习干预,以促进早期马来西亚青少年的心理健康
开发REAL™模块是为了在当地社会和文化动态的学校中使用虚拟现实(VR)组件向早期马来西亚青少年传授社交和情感学习(SEL)技能。本研究旨在评估干预在改善马来西亚初中青少年情绪调节技能和改善抑郁和焦虑方面的效果。方法随机对照研究于2023年2月至2023年11月进行。通过多阶段整群抽样,从马来西亚雪兰莪州的四所中学招募了226名13至14岁的初中学生。通过一套当地翻译和验证的问卷,包括情绪调节困难量表(DERS)的情绪调节评分,贝克抑郁量表(BDI)的抑郁评分和贝克焦虑量表(Beck Anxiety Inventory)的焦虑评分,在四个时间点(T0:基线,T1:测试后立即,T2:测试后三个月和T3:测试后六个月)收集数据。采用重复测量ANCOVA来评估干预组与对照组在情绪调节评分、抑郁评分和焦虑评分方面的影响。结果小组干预对情绪调节有显著的主效应(F (1,223) = 20.05, p <;0.001),抑郁(F (1,223) = 51.16, p <;0.001),焦虑(F (1,223) = 32.75, p <;0.001)。与对照组相比,干预组的所有领域都持续下降,特别是在T3时间。这些发现反映了干预组和对照组之间结果的差异。结论REAL™干预提高了青少年的情绪调节技能,降低了他们的抑郁和焦虑得分。该计划的特点是可行的基于学校的交付,使用社会文化敏感模块与VR组件相结合。这可以促进青少年的学习参与,并与他们的社会文化背景产生共鸣,使技能具有相关性和可实现性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
SSM. Mental health
SSM. Mental health Social Psychology, Health
CiteScore
2.30
自引率
0.00%
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审稿时长
118 days
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