The impact of an immersive virtual reality anatomy lab for informal science education.

IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Leena Alkhammash, Anthony N Saraco, Cristina Goes Schaurich, Bailey S Y Lo, Claudia Krebs
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Abstract

The use of virtual reality (VR) in anatomy education enables interactive exploration of the human body and can overcome challenges in informal education settings, such as access to donated human remains and spatial understanding of 3D structures. This study explored how individual factors-such as spatial ability, visual imagery skills, and susceptibility to cybersickness-affected high school-aged (15-18 years old) learners' experiences and perceived effectiveness of a VR anatomy lab as a learning tool. Results showed that learners with higher visual imagery skills (visualizers) report a statistically greater sense of relevance and satisfaction when learning anatomy using VR. Those parameters are reported to be less statistically significant by those with stronger mental rotation skills (rotators) who perceive VR as less beneficial. Overall, learners find VR engaging and effective for learning, with positive correlations observed between the perceived quality of the VR experience reported by the learners and the learners' motivation to learn, attention, confidence, satisfaction, and potential positive impact on their education (p < 0.05). However, both cognitive load and symptoms of cybersickness, while rare in this study population, were negatively correlated with the sense of relevance and confidence (p < 0.05). Our findings support the use of VR as a complementary tool in informal science education, particularly for those with diverse learning needs. Results also indicate that exposure to the VR anatomy lab positively influences learners' perceptions of career opportunities in STEAM, particularly in technology-enhanced fields such as medical imaging and surgical simulation, inspiring interest in fields they had not previously considered.

沉浸式虚拟现实解剖学实验室对非正式科学教育的影响。
在解剖学教育中使用虚拟现实(VR)可以实现对人体的交互式探索,并可以克服非正式教育环境中的挑战,例如获取捐赠的人体遗骸和对3D结构的空间理解。本研究探讨了空间能力、视觉图像技能和晕机易感性等个体因素如何影响高中(15-18岁)学习者将VR解剖实验室作为学习工具的体验和感知效果。结果显示,具有更高视觉图像技能(可视化者)的学习者在使用VR学习解剖学时报告了更大的相关性和满意度。据报道,那些具有更强的心理旋转技能(rotators)的人认为VR不太有益,这些参数在统计上不太显著。总体而言,学习者发现VR对学习具有吸引力和有效性,学习者报告的VR体验感知质量与学习者的学习动机、注意力、信心、满意度以及对其教育的潜在积极影响之间存在正相关关系(p
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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
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