Philip Gubernator , Yannick Frontzkowski , Sven Hauff , Jörg Felfe
{"title":"Head-mounted displays or traditional videoconferencing – How the choice of a communication medium affects employee well-being","authors":"Philip Gubernator , Yannick Frontzkowski , Sven Hauff , Jörg Felfe","doi":"10.1016/j.chbr.2025.100747","DOIUrl":null,"url":null,"abstract":"<div><div>Spatially distributed workers rely on videoconferencing to collaborate. The use of traditional videoconferencing tools can, however, pose a threat to employee well-being. For example, it can lead to fatigue and is often related to increased social isolation and decreased work engagement. Immersive videoconferencing tools such as head-mounted displays may reduce this threat by increased sociability (i.e. the ability of a tool to facilitate social interaction) and increased perception of co-presence. To test our hypotheses, we conducted an experimental study systematically varying traditional non-immersive 2-D and immersive 3-D videoconferences with N = 124 participants. Our results show a trade-off effect of immersive videoconferencing tools on employee well-being, as they increase relational (group cohesion) and happiness-related well-being (engagement) while decreasing health-related well-being (visual fatigue). In addition, we found a detrimental effect on general fatigue which is, however, outweighed by a positive effect via increased sociability. Furthermore, our results highlight the individual role of sociability and co-presence in shaping these effects as distinct mediators.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"19 ","pages":"Article 100747"},"PeriodicalIF":5.8000,"publicationDate":"2025-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958825001629","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
Spatially distributed workers rely on videoconferencing to collaborate. The use of traditional videoconferencing tools can, however, pose a threat to employee well-being. For example, it can lead to fatigue and is often related to increased social isolation and decreased work engagement. Immersive videoconferencing tools such as head-mounted displays may reduce this threat by increased sociability (i.e. the ability of a tool to facilitate social interaction) and increased perception of co-presence. To test our hypotheses, we conducted an experimental study systematically varying traditional non-immersive 2-D and immersive 3-D videoconferences with N = 124 participants. Our results show a trade-off effect of immersive videoconferencing tools on employee well-being, as they increase relational (group cohesion) and happiness-related well-being (engagement) while decreasing health-related well-being (visual fatigue). In addition, we found a detrimental effect on general fatigue which is, however, outweighed by a positive effect via increased sociability. Furthermore, our results highlight the individual role of sociability and co-presence in shaping these effects as distinct mediators.