Head-mounted displays or traditional videoconferencing – How the choice of a communication medium affects employee well-being

IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL
Philip Gubernator , Yannick Frontzkowski , Sven Hauff , Jörg Felfe
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Abstract

Spatially distributed workers rely on videoconferencing to collaborate. The use of traditional videoconferencing tools can, however, pose a threat to employee well-being. For example, it can lead to fatigue and is often related to increased social isolation and decreased work engagement. Immersive videoconferencing tools such as head-mounted displays may reduce this threat by increased sociability (i.e. the ability of a tool to facilitate social interaction) and increased perception of co-presence. To test our hypotheses, we conducted an experimental study systematically varying traditional non-immersive 2-D and immersive 3-D videoconferences with N = 124 participants. Our results show a trade-off effect of immersive videoconferencing tools on employee well-being, as they increase relational (group cohesion) and happiness-related well-being (engagement) while decreasing health-related well-being (visual fatigue). In addition, we found a detrimental effect on general fatigue which is, however, outweighed by a positive effect via increased sociability. Furthermore, our results highlight the individual role of sociability and co-presence in shaping these effects as distinct mediators.
头戴式显示器或传统的视频会议——通信媒介的选择如何影响员工的幸福感
空间分散的员工依靠视频会议进行协作。然而,使用传统的视频会议工具可能会对员工的健康构成威胁。例如,它会导致疲劳,通常与社交孤立和工作投入减少有关。沉浸式视频会议工具,如头戴式显示器,可以通过增加社交性(即工具促进社交互动的能力)和增加共同在场的感知来减少这种威胁。为了验证我们的假设,我们进行了一项实验研究,系统地改变了传统的非沉浸式二维和沉浸式三维视频会议,N = 124名参与者。我们的研究结果显示了沉浸式视频会议工具对员工幸福感的权衡效应,因为它们增加了关系(团队凝聚力)和与快乐相关的幸福感(敬业度),同时降低了与健康相关的幸福感(视觉疲劳)。此外,我们还发现,锻炼对全身疲劳有不利影响,然而,通过增加社交能力产生的积极影响超过了这种影响。此外,我们的研究结果强调了社交性和共同存在在塑造这些影响中作为不同媒介的个体作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.80
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0.00%
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