Neuralux: Improving the decomposition of single-illumination multiview outdoor scenes

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Mario Alfonso-Arsuaga , Andrea Castiella-Aguirrezabala , Jorge García-González , Jesús Bonilla , Jorge López Moreno
{"title":"Neuralux: Improving the decomposition of single-illumination multiview outdoor scenes","authors":"Mario Alfonso-Arsuaga ,&nbsp;Andrea Castiella-Aguirrezabala ,&nbsp;Jorge García-González ,&nbsp;Jesús Bonilla ,&nbsp;Jorge López Moreno","doi":"10.1016/j.cag.2025.104279","DOIUrl":null,"url":null,"abstract":"<div><div>We present a novel approach that combines intrinsic decomposition of outdoor scenes with real-time rendering of new views under unknown illumination. Building on top of the state of the art, our method tackles the challenges of limited information in single-illumination scenarios by introducing pixel-level regularization terms aligning inferred material segmentation labels with albedo consistency estimators. For outdoor illumination, we adopt a physically-based sky model which increases the intrinsic decomposition robustness by relying on a reduced set of expressive parameters. Our approach enables partial retraining of 2DGS/3DGS models to render de-illuminated scenes in real time, with seamless integration into rendering engines for enhanced scene lighting, achieving better decomposition results than the state of the art. We show several experiments, including ablation studies and material segmentation source comparisons, proving our method’s advantages over previous work, despite remaining challenges in handling fine shadow details and view-dependent effects due to the limitations of the Lambertian shading model.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"131 ","pages":"Article 104279"},"PeriodicalIF":2.5000,"publicationDate":"2025-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849325001207","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

We present a novel approach that combines intrinsic decomposition of outdoor scenes with real-time rendering of new views under unknown illumination. Building on top of the state of the art, our method tackles the challenges of limited information in single-illumination scenarios by introducing pixel-level regularization terms aligning inferred material segmentation labels with albedo consistency estimators. For outdoor illumination, we adopt a physically-based sky model which increases the intrinsic decomposition robustness by relying on a reduced set of expressive parameters. Our approach enables partial retraining of 2DGS/3DGS models to render de-illuminated scenes in real time, with seamless integration into rendering engines for enhanced scene lighting, achieving better decomposition results than the state of the art. We show several experiments, including ablation studies and material segmentation source comparisons, proving our method’s advantages over previous work, despite remaining challenges in handling fine shadow details and view-dependent effects due to the limitations of the Lambertian shading model.

Abstract Image

Neuralux:改进单光照多视角户外场景的分解
我们提出了一种新的方法,将室外场景的内在分解与未知光照下新视图的实时渲染相结合。在现有技术的基础上,我们的方法通过引入像素级正则化术语,将推断的材料分割标签与反照率一致性估计器对齐,解决了单照明场景中有限信息的挑战。对于室外照明,我们采用基于物理的天空模型,该模型通过依赖简化的表达参数集来增加固有分解的鲁棒性。我们的方法可以对2DGS/3DGS模型进行部分再训练,以实时渲染去照明场景,并无缝集成到渲染引擎中,以增强场景照明,实现比当前状态更好的分解结果。我们展示了几个实验,包括烧蚀研究和材料分割源比较,证明了我们的方法比以前的工作有优势,尽管由于兰伯特阴影模型的局限性,在处理精细阴影细节和视图依赖效果方面仍然存在挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信