The Effect of Four Hours of Continuous Personal Computer (PC) Gaming on the Development of Dry Eye Symptoms in College Students.

Clinical ophthalmology (Auckland, N.Z.) Pub Date : 2025-07-12 eCollection Date: 2025-01-01 DOI:10.2147/OPTH.S530620
Derrick Liu, Bernard L Cook Iii, Edmund P Farris
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Abstract

Purpose: The purpose of this study was to evaluate if a short period of playing video games on a personal computer (PC) causes changes in measurements of dry eye disease (DED).

Patients and methods: We recruited 41 Quinnipiac University students (ages 18-23 years, mean age 19.66±1.09 years; 9 females, 32 males), with eligibility criteria being 18+ years old, identifying as "gamers" without previous history of eye surgery, steroid use, autoimmune disorders, or history of or previous treatment for dry eye. Each student was administered DED-related assessments before/after four hours of continuous PC gaming: 1) Standardized Patient Evaluation of Eye Dryness (SPEED) and Ocular Surface Disease Index (OSDI) questionnaires, 2) Snellen visual acuity test, 3) tear osmolarity point-of-care assay, 4) matrix metalloproteinase-9 (MMP-9) inflammation point-of-care assay, and 5) an unanesthetized Schirmer test of tear production. Students were limited to 500 cc of water during the four hour period.

Results: Following gaming, the mean SPEED scores increased significantly (p<0.001, Wilcoxon signed-rank test), as did the frequency and severity of soreness/irritation and eye fatigue. Tear osmolarity decreased and tear production increased in the right eye. Other metrics (OSDI, Snellen, and MMP-9) did not change significantly.

Conclusion: As little as four hours of continuous PC gaming with limited hydration results in an increase in self-reported measures of DED symptoms. These prospective findings corroborate the epidemiological link between gaming and DED symptoms and highlight the need for long-term studies.

连续玩4小时电脑游戏对大学生干眼症状发展的影响
目的:本研究的目的是评估在个人电脑(PC)上短时间玩视频游戏是否会引起干眼病(DED)测量值的变化。患者和方法:我们招募了41名昆尼皮亚克大学学生(年龄18-23岁,平均年龄19.66±1.09岁;9名女性,32名男性),资格标准为18岁以上,确定为“游戏玩家”,既往无眼部手术史,类固醇使用史,自身免疫性疾病史,干眼症史或既往治疗史。每位学生在连续玩4小时电脑游戏之前/之后进行了与d相关的评估:1)标准化患者眼干涩评估(SPEED)和眼表疾病指数(OSDI)问卷调查,2)Snellen视力测试,3)泪液渗透压即时检测,4)基质金属蛋白酶-9 (MMP-9)炎症即时检测,以及5)未麻醉的泪液生成Schirmer测试。在四小时的时间里,学生们只能喝500毫升的水。结果:在玩游戏后,平均速度得分显著增加(结论:仅仅连续玩4小时的有限水合作用的电脑游戏就会导致自我报告的DED症状增加。这些前瞻性研究结果证实了游戏与DED症状之间的流行病学联系,并强调了长期研究的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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