A novel reaction time assessment in virtual reality: Advantages over computerized tests.

IF 3.9 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Topaz Loushy Kay, Ella Been, Chaim G Pick
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Abstract

Reaction time (RT) is a fundamental cognitive function impacting daily life and sports activities. Despite the increasing use of virtual reality (VR) for cognitive assessments, its efficacy for RT assessments remains uncertain. We aimed to develop and validate a novel RT test in VR, and to explore the potential contributions of VR technology to RT assessment. Forty-eight participants completed a computerized RT test (COM-RT) and a novel RT test in VR (VR-RT). The latter replicated the COM-RT test, assessing simple and choice RTs. Additionally, it introduced more complex conditions: reaching to touch static stimuli in known or unknown locations or moving stimuli. Correlations and differences between the tests and tasks were examined. Moderate-to-strong linear correlations were found between the tests for the simple (r ≥ 0.642) and choice (r ≥ 0.736) tasks, and the difference between them (r ≥ 0.677) (p < 0.001). However, RTs were significantly longer in the VR-RT test compared with the COM-RT test (p < 0.001). Significant differences were found among the RT-VR tasks (p < 0.001): reaching to touch stimuli involved longer RTs compared with pressing a button, and RT was even longer when stimuli appeared in unexpected locations. Moving stimuli were associated with shorter RT. Additionally, movement velocity was significantly higher when reaching for dynamic versus static stimuli in known or unknown locations (p < 0.001). VR is valid for RT measurement, yet its outcomes should be interpreted within its framework rather than in comparison to computer assessments. Furthermore, VR offers additional possibilities, such as using lifelike stimuli and measuring kinematics.

一种新的虚拟现实反应时间评估:优于计算机测试的优点。
反应时间(RT)是影响日常生活和体育活动的一项基本认知功能。尽管越来越多地使用虚拟现实(VR)进行认知评估,但其对RT评估的有效性仍不确定。我们的目标是开发和验证一种新的VR RT测试,并探索VR技术对RT评估的潜在贡献。48名参与者完成了计算机RT测试(COM-RT)和VR中的新型RT测试(VR-RT)。后者重复了COM-RT测试,评估简单RTs和选择RTs。此外,它还引入了更复杂的条件:触摸已知或未知位置的静态刺激或移动刺激。测试和任务之间的相关性和差异进行了检查。简单任务(r≥0.642)和选择任务(r≥0.736)的检验结果呈中强线性相关,两者之间的差异(r≥0.677)(p < 0.001)。然而,与comrt测试相比,VR-RT测试的rt明显更长(p < 0.001)。在RT- vr任务中发现了显著差异(p < 0.001):与按下按钮相比,触摸刺激所需的RT时间更长,当刺激出现在意想不到的位置时,RT时间更长。运动刺激与较短的rt相关。此外,在已知或未知位置达到动态刺激时,运动速度明显高于静态刺激(p < 0.001)。VR对RT测量是有效的,但其结果应在其框架内解释,而不是与计算机评估进行比较。此外,VR还提供了其他可能性,例如使用逼真的刺激和测量运动学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.30
自引率
9.30%
发文量
266
期刊介绍: Behavior Research Methods publishes articles concerned with the methods, techniques, and instrumentation of research in experimental psychology. The journal focuses particularly on the use of computer technology in psychological research. An annual special issue is devoted to this field.
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