{"title":"Time versus timing in social cognition: How concurrent viewer cues and plot-aligned Danmaku affect narrative outcomes on online video platforms","authors":"Xinzhi Zhang , Hye Kyung Kim , Shuhua Zhou","doi":"10.1016/j.chb.2025.108748","DOIUrl":null,"url":null,"abstract":"<div><div>This study explores how temporality affects online video consumption and narrative engagement on online video platforms, focusing on two dimensions—time (concurrent viewer cues, which display the number of viewers who have watched or are currently watching a video) and timing (<em>Danmaku</em>, on-screen scrolling comments appearing randomly or at crucial plot points). Within the context of online video-sharing social media, we highlight how these temporal features function as socio-psychological cues that shape human behavior in online settings. Drawing on social presence and narrative engagement theories, we conducted two online experiments (N study 1 = 661; N study 2 = 342), manipulating concurrent viewer cues (simultaneous vs. past viewing) and <em>Danmaku</em> timing (plot-aligned vs. random) in narrative videos. Results indicate that displaying past (versus simultaneous) viewer cues and randomly timed (versus plot-aligned) <em>Danmaku</em> comments boost perceived social presence, subsequently fostering viewer engagement. Our findings demonstrate how specific social cues on online video platforms would impact social cognition, narrative involvement, and digital information processing, providing insight into the psychological effects of computer-mediated communication. Our study contributes to theorizing the role of temporality in online video narratives and its impact on viewers’ information-processing mechanisms in digital storytelling.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108748"},"PeriodicalIF":9.0000,"publicationDate":"2025-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225001955","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
This study explores how temporality affects online video consumption and narrative engagement on online video platforms, focusing on two dimensions—time (concurrent viewer cues, which display the number of viewers who have watched or are currently watching a video) and timing (Danmaku, on-screen scrolling comments appearing randomly or at crucial plot points). Within the context of online video-sharing social media, we highlight how these temporal features function as socio-psychological cues that shape human behavior in online settings. Drawing on social presence and narrative engagement theories, we conducted two online experiments (N study 1 = 661; N study 2 = 342), manipulating concurrent viewer cues (simultaneous vs. past viewing) and Danmaku timing (plot-aligned vs. random) in narrative videos. Results indicate that displaying past (versus simultaneous) viewer cues and randomly timed (versus plot-aligned) Danmaku comments boost perceived social presence, subsequently fostering viewer engagement. Our findings demonstrate how specific social cues on online video platforms would impact social cognition, narrative involvement, and digital information processing, providing insight into the psychological effects of computer-mediated communication. Our study contributes to theorizing the role of temporality in online video narratives and its impact on viewers’ information-processing mechanisms in digital storytelling.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.