Human-Centered Geodesics for Motion Planning.

Francesco Bianchin, Davide Astarita, Lorenzo Amato, Emilio Trigili, Satoshi Endo, Sandra Hirche
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引用次数: 0

Abstract

This paper addresses the challenge of designing human-like reference trajectories for exoskeleton-aided rehabilitation, with a focus on mimicking human joint coordination while addressing clinical requirements. Redundant kinematic chains in human biomechanics pose challenges to trajectory planning: state-of-the-art algorithms often do not explicitly address the problem of replicating natural movements nor do they provide a suitable performance over a wide range of human motions. To address this challenge, this paper proposes a geodesics-based computational method that incorporates joint-level constraints, in addition to energy and level of comfort criteria to solve the problem of redundancy and better emulate human movements. Using upper-limb data retrieved with an exoskeleton platform, the advanced method demonstrated significant performance gains over standard approaches like the minimum-jerk model and cubic polynomial planning, and leads to human-like trajectories, while closely aligning with human demonstrations, both at the configuration (joints) and task-space (hand) level. In particular, we provide detailed comparisons across various motion types and subjects, demonstrating the versatility of the proposed method and its strong potential for application in clinical and assisted living settings.

以人为中心的运动规划测地线。
本文解决了为外骨骼辅助康复设计类人参考轨迹的挑战,重点是在满足临床需求的同时模仿人类关节协调。人体生物力学中的冗余运动链对轨迹规划提出了挑战:最先进的算法通常不能明确地解决复制自然运动的问题,也不能在大范围的人体运动中提供合适的性能。为了解决这一挑战,本文提出了一种基于测地线的计算方法,该方法除了能量和舒适水平标准外,还结合了关节水平约束,以解决冗余问题并更好地模拟人体运动。使用外骨骼平台检索的上肢数据,先进的方法比标准方法(如最小抽搐模型和三次多项式规划)显示出显着的性能提升,并导致类似人类的轨迹,同时在配置(关节)和任务空间(手)水平上与人类演示紧密一致。特别是,我们提供了各种运动类型和受试者的详细比较,证明了所提出方法的多功能性及其在临床和辅助生活环境中应用的强大潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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