Association between concussion-reporting intention and reporting behavior in a simulated game setting.

IF 2.8 4区 医学 Q1 REHABILITATION
PM&R Pub Date : 2025-07-11 DOI:10.1002/pmrj.13441
Niki Konstantinides, Christine M Baugh, Amy Bugwadia, Emily Kroshus, Sean Schowalter, Brian Hainline, Roy D Pea, Ross D Zafonte, Piya Sorcar, Daniel H Daneshvar
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引用次数: 0

Abstract

Background: Efforts to assess concussion-reporting efficacy face logistical challenges relying on behavioral intentions. Self-report surveys often lack correlation with actual behavior. Simulated in-game behavioral observation may offer a better evaluation method when data on actual behavior are not feasibly collected.

Objective: To examine the association between concussion-reporting intentions and concussion-reporting behavior in a novel simulated in-game experience.

Design: This study was performed as a secondary analysis of a larger study that assessed the efficacy of concussion education in concussion-reporting intention among high school athletes. High school football players (n = 313) from seven Colorado high schools completed reporting intention questionnaires. Athletes were randomized to either receive standard concussion education from the Centers for Disease Control and Prevention (n = 167) or not (n = 146). Subsequently, all participants were given a baseline assessment in which they were asked to assess concussion-reporting intention. To test concussion-reporting behavior, all participants watched a novel first-person, 2-minute video in which a simulated concussion occurred. When the simulated concussion occurs, participants are then asked whether they would like to seek evaluation or continue playing. Logistic regression assessed the relationship between concussion-reporting intention and concussion-reporting behavior during the simulated game experience.

Results: Athletes who reported their concussion in the simulated game had higher baseline concussion-reporting intention (U = 8669.5, p < .001). Across both the educated and noneducated groups, each one-point increase in baseline reporting intention was associated with 1.99× (95% confidence interval [CI]: 1.11-3.60, p = .02) and 1.53× (95% CI: 1.07-2.30, p = .026) increased odds of reporting the simulated concussion, respectively.

Conclusions: Concussion-reporting behavior in a novel, first-person simulated in-game experience is higher among individuals with higher baseline concussion-reporting intention. This approach may offer promise for evaluating concussion-reporting intention and concussion-reporting behavior via interactive video simulation.

模拟游戏中脑震荡报告意图与报告行为之间的关系。
背景:评估脑震荡报告疗效的努力面临着依赖于行为意图的后勤挑战。自我报告调查往往与实际行为缺乏相关性。当实际行为数据无法收集时,模拟游戏行为观察可能会提供更好的评估方法。目的:研究一种新颖的模拟游戏体验中脑震荡报告意图和脑震荡报告行为之间的关系。设计:本研究是对一项大型研究的二次分析,该研究评估了脑震荡教育对高中运动员脑震荡报告意愿的影响。来自科罗拉多州7所高中的高中足球运动员(n = 313)完成了报告意向问卷。运动员被随机分为两组,一组接受疾病控制和预防中心的标准脑震荡教育(n = 167),另一组不接受(n = 146)。随后,所有参与者都被给予基线评估,他们被要求评估脑震荡报告的意图。为了测试脑震荡报告行为,所有参与者都观看了一段模拟脑震荡发生的新颖的2分钟第一人称视频。当模拟脑震荡发生时,参与者被问及他们是想寻求评估还是继续比赛。Logistic回归评估模拟游戏体验中脑震荡报告意向与脑震荡报告行为之间的关系。结果:在模拟游戏中报告脑震荡的运动员有更高的基线脑震荡报告意向(U = 8669.5, p)。结论:在新颖的第一人称模拟游戏体验中,脑震荡报告行为在基线脑震荡报告意向较高的个体中更高。该方法可通过交互式视频模拟评估脑震荡报告意图和脑震荡报告行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
PM&R
PM&R REHABILITATION-SPORT SCIENCES
CiteScore
4.30
自引率
4.80%
发文量
187
审稿时长
4-8 weeks
期刊介绍: Topics covered include acute and chronic musculoskeletal disorders and pain, neurologic conditions involving the central and peripheral nervous systems, rehabilitation of impairments associated with disabilities in adults and children, and neurophysiology and electrodiagnosis. PM&R emphasizes principles of injury, function, and rehabilitation, and is designed to be relevant to practitioners and researchers in a variety of medical and surgical specialties and rehabilitation disciplines including allied health.
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