{"title":"Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors","authors":"Dai-Yun Wu , Jih-Hsuan Tammy Lin","doi":"10.1016/j.chb.2025.108749","DOIUrl":null,"url":null,"abstract":"<div><div>This study investigated the unique affordances of virtual reality technology, distinguishing it from other media formats in facilitating the subjective embodiment of physical sensations and health risk perceptions. Employing a between-subjects experimental design (<em>N</em> = 94), this study compared the impacts of embodying macular degeneration symptoms through virtual reality with those of a personal computer simulation. This investigation aimed to assess how VR-enabled embodied experiences affect risk perception and promote healthy behaviors. The results demonstrated that VR embodiment significantly enhanced perceived susceptibility to macular degeneration, as mediated by the illusion of virtual body ownership. This heightened risk perception led to immediate improvements in participants’ intentions to engage in healthy behaviors and was observed to significantly influence actual health-related behaviors two weeks post-exposure. This study reveals potential underlying mechanisms through which VR embodiment effects manifest, thereby offering new insights into how VR can be harnessed as a potent tool in health communication.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108749"},"PeriodicalIF":9.0000,"publicationDate":"2025-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225001967","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
This study investigated the unique affordances of virtual reality technology, distinguishing it from other media formats in facilitating the subjective embodiment of physical sensations and health risk perceptions. Employing a between-subjects experimental design (N = 94), this study compared the impacts of embodying macular degeneration symptoms through virtual reality with those of a personal computer simulation. This investigation aimed to assess how VR-enabled embodied experiences affect risk perception and promote healthy behaviors. The results demonstrated that VR embodiment significantly enhanced perceived susceptibility to macular degeneration, as mediated by the illusion of virtual body ownership. This heightened risk perception led to immediate improvements in participants’ intentions to engage in healthy behaviors and was observed to significantly influence actual health-related behaviors two weeks post-exposure. This study reveals potential underlying mechanisms through which VR embodiment effects manifest, thereby offering new insights into how VR can be harnessed as a potent tool in health communication.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.