Advancing cognitive behaviour therapy for gaming disorder: A call for collaborative action

IF 5.3 1区 医学 Q1 PSYCHIATRY
Addiction Pub Date : 2025-07-10 DOI:10.1111/add.70142
Marcela Radunz, Matthew W. R. Stevens, Sanni Behm, Zsolt Demetrovics, Paul Delfabbro, Daniel L. King
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引用次数: 0

Abstract

Gaming is a globally popular form of digital entertainment, but there is growing recognition of the negative consequences associated with problematic use. Gaming disorder (GD) – the most severe form of problem gaming – is a behavioural addiction sharing diagnostic features with other recognized addictive disorders, including gambling and substance use [1]. Although GD has attracted some academic debate [2], it has gained acceptance in major health nomenclature, including the current International Classification of Diseases (ICD-11).

In parallel with efforts to measure and diagnose GD effectively, increasingly there are more studies of possible treatments, including case reports [3], feasibility studies [4], non-randomized trials [5] and randomized controlled trials [6]. An inspection of recent literature reveals at least 12 systematic treatment reviews, see [7, 8], for example, as well as reviews on treatment for ‘internet addiction’ (an umbrella term commonly used to encompass GD) [9]. Although many treatment approaches exist [10], the evidence seems to primarily favour cognitive behavioural therapy (CBT). CBT has the largest evidence base and has consistently demonstrated efficacy in reducing GD symptoms and associated comorbidities [11, 12], and may also supplement pharmacological interventions [7].

While advancements in GD treatment research are promising, in this letter we draw attention to a critical roadblock to progress: the ‘silo effect’, where information and guidance on CBT approaches for GD are not widely shared or available. Unlike other addictive disorders, such as gambling disorder – where treatment manuals, protocols, and resources are published and freely available – similar information for GD is scarce. Published works vary in their reporting; providing either brief overviews of CBT protocols or modules or tabular summaries of session themes and objectives [13], and many studies are published in non-English languages. No standardized treatment guidelines [e.g. akin to the UK National Institute for Health and Care Excellence (NICE) guidance] and very few practical clinical texts (e.g. books or specialist book chapters) exist for GD. As a result, it is unclear how clinicians in different settings (e.g. inpatient vs outpatient) should administer CBT, and how therapy delivery should vary across individuals, groups and families, or depending upon the individual characteristics (e.g. age, gender, comorbidity, intellectual ability, etc.). At present, therefore, it is often difficult to determine the optimal approach or best practice in CBT delivery for GD.

To advance the promising international work in this area, there is a need for a collective focus on and commitment to principles of transparency, standardization and collaboration. We propose the following practical recommendations: (i) the sharing (including language translation) of treatment protocols and manuals for teaching, training, scientific evaluation and replication purposes; (ii) the publication of illustrative case studies that showcase CBT approaches across diverse client presentations; (iii) an international Delphi study of CBT and other psychological treatments for GD, to consolidate existing knowledge into best practice guidelines; and (iv) the establishment of a professional society or formal network to share expertise, build consensus and identify priority areas of action for GD treatment. We believe that these suggested collaborative actions would greatly advance research and clinical practice for GD, and ultimately improve the outcomes for vulnerable individuals and their families.

Marcela Radunz: Conceptualization; writing—original draft. Matthew W. R. Stevens: Writing—review and editing. Sanni Behm: Writing—review and editing. Zsolt Demetrovics: Writing—review and editing. Paul Delfabbro: Writing—review and editing. Daniel L. King: Conceptualization; funding acquisition; writing—review and editing.

The authors alone are responsible for the views expressed in this letter and they do not necessarily represent the official position, policies, views or decisions of any other organization.

推进游戏障碍的认知行为疗法:呼吁合作行动。
游戏是一种全球流行的数字娱乐形式,但越来越多的人认识到错误使用游戏的负面后果。游戏障碍(GD)——问题游戏的最严重形式——是一种行为成瘾,与其他公认的成瘾障碍(包括赌博和物质使用[1])具有相同的诊断特征。尽管GD引起了一些学术争论,但它已被主要的卫生命名法所接受,包括目前的国际疾病分类(ICD-11)。在努力有效地测量和诊断GD的同时,越来越多的关于可能的治疗方法的研究,包括病例报告[3]、可行性研究[4]、非随机试验[5]和随机对照试验[6]。对最近文献的检查显示,至少有12个系统的治疗评论,例如,参见[7,8],以及关于“网络成瘾”(一个通常用于涵盖GD的总称)治疗的评论。尽管目前存在许多治疗方法,但证据似乎主要倾向于认知行为疗法(CBT)。CBT有最大的证据基础,并且一直被证明在减轻GD症状和相关合并症方面有效[11,12],也可以作为药物干预的补充[10]。虽然GD治疗研究的进展是有希望的,但在这封信中,我们提请注意进展的一个关键障碍:“筒仓效应”,即关于GD的CBT方法的信息和指导没有广泛共享或可用。不像其他成瘾障碍,如赌博障碍——治疗手册、方案和资源都是公开的,并且可以免费获得——GD的类似信息很少。已出版作品的报道各不相同;提供CBT协议或模块的简要概述或会议主题和目标的表格摘要b[13],许多研究以非英语语言发表。没有标准化的治疗指南[例如,类似于英国国家健康和护理卓越研究所(NICE)的指南],而且很少有实用的临床文本(例如书籍或专业书籍章节)用于性别焦虑。因此,目前尚不清楚临床医生在不同环境下(如住院与门诊)应如何实施CBT,以及治疗递送应如何在个人、团体和家庭之间,或取决于个人特征(如年龄、性别、合并症、智力等)发生变化。因此,目前很难确定CBT治疗GD的最佳方法或最佳实践。为了推进这一领域有希望的国际工作,需要集体关注并承诺透明度、标准化和协作的原则。我们提出以下实用建议:(i)为教学、培训、科学评估和复制目的共享(包括语言翻译)治疗方案和手册;(ii)发表说明性案例研究,在不同的客户陈述中展示CBT方法;(iii)一项关于认知行为治疗和其他焦虑心理治疗的国际德尔菲研究,将现有知识整合为最佳实践指南;(iv)成立专业协会或正式网络,分享专业知识,建立共识,并确定GD治疗的优先行动领域。我们相信这些建议的合作行动将极大地推进GD的研究和临床实践,并最终改善弱势个体及其家庭的结果。Marcela Radunz:概念化;原创作品。马修·w·r·史蒂文斯:写作、评论和编辑。桑尼·贝姆:写作、评论和编辑。计量学:写作、评论和编辑。Paul Delfabbro:写作、评论和编辑。丹尼尔·l·金:概念化;资金收购;写作-审查和编辑。作者本人对本信中表达的观点负责,他们并不一定代表任何其他组织的官方立场、政策、观点或决定。
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来源期刊
Addiction
Addiction 医学-精神病学
CiteScore
10.80
自引率
6.70%
发文量
319
审稿时长
3 months
期刊介绍: Addiction publishes peer-reviewed research reports on pharmacological and behavioural addictions, bringing together research conducted within many different disciplines. Its goal is to serve international and interdisciplinary scientific and clinical communication, to strengthen links between science and policy, and to stimulate and enhance the quality of debate. We seek submissions that are not only technically competent but are also original and contain information or ideas of fresh interest to our international readership. We seek to serve low- and middle-income (LAMI) countries as well as more economically developed countries. Addiction’s scope spans human experimental, epidemiological, social science, historical, clinical and policy research relating to addiction, primarily but not exclusively in the areas of psychoactive substance use and/or gambling. In addition to original research, the journal features editorials, commentaries, reviews, letters, and book reviews.
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