Tianyu Wu, Anuraag Jajoo, Hee-Jin Choi, Benjamin Watson
{"title":"Real-time per-pixel predistortion for head-tracked light field displays","authors":"Tianyu Wu, Anuraag Jajoo, Hee-Jin Choi, Benjamin Watson","doi":"10.1002/jsid.2062","DOIUrl":null,"url":null,"abstract":"<p>The latest light-field displays (LFDs) have improved greatly with head tracking but continue to be based on the approximate pinhole model, meaning that cross-talk is often visible at large viewing angles and when virtual objects are distant from the display panel. To address these problems, our real-time LFD technique evaluates a full optical model for every frame and then displays an image predistorted during ray-traced rendering at the subpixel level to the current pixel-to-eye light flow, reducing cross-talk and increasing viewing angle. A comparison to imagery produced with the pinhole model shows clear advantages for our LFD technique, and in a user study with interactive, head-tracked display of several different scenes, viewers reported a significant preference for our novel LFD technique. Our unoptimized prototype implementation is already real time, and as GPUs improve in performance and ray tracing becomes increasingly common, we expect that our LFD technique will be easy to add to a variety of 3D applications, including games.</p>","PeriodicalId":49979,"journal":{"name":"Journal of the Society for Information Display","volume":"33 5","pages":"664-680"},"PeriodicalIF":2.2000,"publicationDate":"2025-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jsid.2062","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Society for Information Display","FirstCategoryId":"5","ListUrlMain":"https://sid.onlinelibrary.wiley.com/doi/10.1002/jsid.2062","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
The latest light-field displays (LFDs) have improved greatly with head tracking but continue to be based on the approximate pinhole model, meaning that cross-talk is often visible at large viewing angles and when virtual objects are distant from the display panel. To address these problems, our real-time LFD technique evaluates a full optical model for every frame and then displays an image predistorted during ray-traced rendering at the subpixel level to the current pixel-to-eye light flow, reducing cross-talk and increasing viewing angle. A comparison to imagery produced with the pinhole model shows clear advantages for our LFD technique, and in a user study with interactive, head-tracked display of several different scenes, viewers reported a significant preference for our novel LFD technique. Our unoptimized prototype implementation is already real time, and as GPUs improve in performance and ray tracing becomes increasingly common, we expect that our LFD technique will be easy to add to a variety of 3D applications, including games.
期刊介绍:
The Journal of the Society for Information Display publishes original works dealing with the theory and practice of information display. Coverage includes materials, devices and systems; the underlying chemistry, physics, physiology and psychology; measurement techniques, manufacturing technologies; and all aspects of the interaction between equipment and its users. Review articles are also published in all of these areas. Occasional special issues or sections consist of collections of papers on specific topical areas or collections of full length papers based in part on oral or poster presentations given at SID sponsored conferences.