Linda Greta Dui;Chiara Piazzalunga;Simone Toffoli;Milad Malavolti;Francesca Lunardini;Nicola Basilico;Matteo Luperto;Michele Antonazzi;N. Alberto Borghese;Luca Maggi;Arso Savanovic;Andrej Krpic;Stefania Fontolan;Marisa Bortolozzo;Sandro Franceschini;Stefano Bonometti;Cristiano Termine;Simona Ferrante
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引用次数: 0
Abstract
The screening of specific learning disabilities faces many challenges, such as: 1) the lack of an educational alliance between schools, families, and clinicians; 2) the lack of quantitative data about children’s difficulties and their progression over time; or 3) the inefficiency of access to care when it is truly needed. To address these issues, this work presents ESSENCE, a platform aimed at supporting schools throughout the entire process, from identifying children with difficulties to reporting cases to child neuropsychiatrists. Following an iterative co-design process with all relevant stakeholders, several system components were defined, developed, and refined with users’ feedback. The final prototype was field-tested over one year by approximately 70 children, their teachers, and some clinicians. Compliance, the System Usability Scale, and custom satisfaction questionnaires were used to evaluate the system. Compliance was high, with at least five sessions conducted in 80% of the weeks. 82% of children reported good usability, and 92% were satisfied with the experience. The quantitative data collected through ESSENCE enhance the process of identifying specific learning disabilities, making it more targeted and beneficial for both children in need and the health-care system.
期刊介绍:
The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.