{"title":"DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage","authors":"Jiajia Li , Zixia Zheng","doi":"10.1016/j.ijhcs.2025.103579","DOIUrl":null,"url":null,"abstract":"<div><div>As one of China’s intangible cultural heritage (ICH) artifacts, <em>dian cha</em> is a distinctive tea-drinking ritual deeply rooted in traditional Chinese tea culture. This ritual art form is characterized by its specialized tea-making implements and meticulously choreographed performance techniques. Sadly, this ICH is on the verge of being lost, as many young Chinese are increasingly neglecting traditional Chinese cultural activities. To better promote <em>dian cha</em> and stimulate young people’s interest in learning about tea culture, we propose “DianTea,” an immersive virtual reality (IVR) tea-drinking system that uses a virtual teacher, embodied bilateral performances, game-based learning, and culturally contextualized designs to help remote players learn about <em>dian cha</em>. To explore the feasibility of combining IVR with ICH, we conducted a between-subjects user study of the DianTea system’s interactive (IM) and browsing (BM) modes among a group of 40 young adults. The results showed that compared to the BM, the IM significantly improved learners’ knowledge acquisition and learning motivation, provided a sense of engagement and presence, and effectively enhanced their interactive experience and awareness of the need to preserve Chinese ICH.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"203 ","pages":"Article 103579"},"PeriodicalIF":5.1000,"publicationDate":"2025-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925001363","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
As one of China’s intangible cultural heritage (ICH) artifacts, dian cha is a distinctive tea-drinking ritual deeply rooted in traditional Chinese tea culture. This ritual art form is characterized by its specialized tea-making implements and meticulously choreographed performance techniques. Sadly, this ICH is on the verge of being lost, as many young Chinese are increasingly neglecting traditional Chinese cultural activities. To better promote dian cha and stimulate young people’s interest in learning about tea culture, we propose “DianTea,” an immersive virtual reality (IVR) tea-drinking system that uses a virtual teacher, embodied bilateral performances, game-based learning, and culturally contextualized designs to help remote players learn about dian cha. To explore the feasibility of combining IVR with ICH, we conducted a between-subjects user study of the DianTea system’s interactive (IM) and browsing (BM) modes among a group of 40 young adults. The results showed that compared to the BM, the IM significantly improved learners’ knowledge acquisition and learning motivation, provided a sense of engagement and presence, and effectively enhanced their interactive experience and awareness of the need to preserve Chinese ICH.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...