Treatment of Gaming Disorder in Children and Adolescents: A Systematic Review.

IF 1.4 Q4 PSYCHIATRY
Jennifer J Park, Adam Stryjewski, Bryan Chen, Marc N Potenza
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Abstract

Objectives: Given the disproportionate burden of gaming disorder (GD) on younger populations, there is a need to comprehensively evaluate the current evidence base around treatment for children and adolescents. This systematic review aimed to summarize the available literature on GD treatment in younger populations.

Methods: A systematic search of five databases was conducted. Studies were eligible if they 1) evaluated psychological or pharmacological interventions targeting GD in children, adolescents, or parents seeking help for their children; 2) had at least one outcome of GD severity or gaming duration/frequency; and 3) employed a randomized controlled trial or quasi-experimental design. Study quality was assessed using the Effective Public Health Practice Project tool.

Results: Thirty studies were included in the review, comprising 2157 participants. Interventions based on or delivered in combination with cognitive-behavioral therapy were the most frequently studied (n=19), while a diverse range of other treatments (e.g., pharmacotherapy, online psychoeducation, and equine-assisted therapy) were explored in fewer studies. Despite promising findings across studies, the overall quality of evidence was inconsistent, with many studies lacking randomization, control groups, and long-term follow-up. Additionally, cross-study comparisons may have been limited by the variability in GD measures across studies, with 19 different assessment tools identified.

Conclusion: Although research on the treatment of GD in children and adolescents has grown, it remains in its early stages. To advance evidence-based treatment, future research should prioritize methodologically rigorous designs, standardized outcome measures, and long-term follow-up assessments.

儿童和青少年游戏障碍的治疗:一项系统综述。
目标:考虑到游戏障碍(GD)对年轻人群的不成比例的负担,有必要全面评估目前关于儿童和青少年治疗的证据基础。本系统综述旨在总结年轻人群中GD治疗的现有文献。方法:系统检索5个数据库。研究符合以下条件:1)评估针对儿童、青少年或为孩子寻求帮助的父母的焦虑的心理或药物干预;2)至少有一个GD严重程度或游戏持续时间/频率的结果;3)采用随机对照试验或准实验设计。使用有效公共卫生实践项目工具评估研究质量。结果:本综述纳入了30项研究,包括2157名参与者。基于认知行为治疗或与认知行为治疗相结合的干预措施是最常见的研究(n=19),而其他多种治疗方法(如药物治疗、在线心理教育和马辅助治疗)的研究较少。尽管所有研究都有令人鼓舞的发现,但证据的总体质量不一致,许多研究缺乏随机化、对照组和长期随访。此外,交叉研究比较可能受到研究间GD测量的可变性的限制,共确定了19种不同的评估工具。结论:虽然对儿童和青少年焦虑的治疗研究有所发展,但仍处于早期阶段。为了推进循证治疗,未来的研究应优先考虑方法学上严格的设计、标准化的结果测量和长期随访评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
5.00%
发文量
20
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