Optimization of multi-prior 3D human reconstruction methods based on single-view images

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jing Zhao, Pei Zhang, Yuqi Xue, Shida Gao, Yong Tang
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Abstract

The simultaneous recovery of a human body’s 3D shape and surface color from a single image is a challenging task with numerous applications. To improve the accuracy of single-view 3D human reconstruction, we propose a comprehensive optimization method aimed at enhancing the quality of human shape and surface texture recovery. First, to address the issue of insufficient texture details in the invisible regions, we fuse rearview normal features with the SMPL-X human model features and front normal features as additional prior information. This fusion enhances texture reconstruction details in the invisible areas by local feature enhancement during normal map generation. Second, to tackle the problem of missing hands, we introduce the MediaPipe Hands keypoints detection algorithm. This algorithm optimizes the hand replacement process by accurately determining the visibility of the hands, ensuring high-quality replacement for the hands of the 3D human model. Finally, during the stage of 3D human model refinement, we implement an outlier removal algorithm. This algorithm effectively eliminates fragments from the edges of the 3D human model and optimizes the frontal texture by employing color texture mapping, which projects image pixel color information onto the surface of the 3D human model. Experimental results demonstrate that our proposed method outperforms existing techniques in terms of 3D human model shape recovery and surface texture fidelity, providing a novel solution for advancing 3D human reconstruction technology.

Abstract Image

基于单视图图像的多先验三维人体重建方法优化
从单个图像中同时恢复人体的3D形状和表面颜色是一项具有众多应用的具有挑战性的任务。为了提高单视图三维人体重建的精度,提出了一种以提高人体形状和表面纹理恢复质量为目标的综合优化方法。首先,为了解决不可见区域纹理细节不足的问题,我们将后视镜法线特征与SMPL-X人体模型特征和前法线特征融合作为附加的先验信息。这种融合通过法线贴图生成过程中的局部特征增强来增强不可见区域的纹理重建细节。其次,为了解决缺手问题,我们引入了MediaPipe手关键点检测算法。该算法通过对手部可见性的准确判断,优化了手部替换过程,保证了3D人体模型手部的高质量替换。最后,在三维人体模型细化阶段,我们实现了一种离群值去除算法。该算法有效地消除了三维人体模型边缘的碎片,并通过彩色纹理映射优化正面纹理,将图像像素颜色信息投影到三维人体模型表面。实验结果表明,该方法在三维人体模型形状恢复和表面纹理保真度方面优于现有技术,为推进三维人体重建技术提供了一种新的解决方案。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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