Nursing Students' Perceptions of the Ease of Use and Usefulness of Immersive Virtual Reality Simulation: A Mixed-Methods Study.

IF 2 Q2 NURSING
SAGE Open Nursing Pub Date : 2025-07-02 eCollection Date: 2025-01-01 DOI:10.1177/23779608251356599
Hege Vistven Stenseth, Marit Hegg Reime, Hilde Sundfær, Camilla Olaussen
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引用次数: 0

Abstract

Introduction: Nursing education must equip students with skills for systematic patient assessment, using approaches such as the Airway, Breathing, Circulation, Disability, Exposure (ABCDE) assessment and the National Early Warning Score 2 (NEWS2) for early detection of patient deterioration. Immersive virtual reality (IVR) simulations offer a valuable tool for enhancing competency in these two methods.

Objective: This study explored nursing students' experiences with and perception of the ease of use and usefulness of IVR simulations to develop knowledge and skills of the ABCDE assessment and NEWS2 score and to inform future instructional and pedagogical design.

Methods: A concurrent mixed-methods design was employed. The participants were Bachelor of Nursing students engaged in an IVR simulation focused on developing on ABCDE and NEWS2 Qualitative data were obtained through three focus group interviews involving 18 participants. Quantitative data (N = 107) were collected via a postintervention survey. Data analyses were conducted concurrently, and juxtaposed to identify commonalities and discrepancies, with particular attention given to complementary findings.

Results: Four themes were generated through the qualitative analysis: Navigating Virtual Reality; Bridging Theory and Practice; Empowering Autonomy; and Authenticity and Ambiguity. Survey results for ease of use indicated high score for ease of use, with average score 4.38 out of 5 (SD 0.32). The average usefulness score was 4.40 (SD 0.67), implying the IVR simulation as beneficial for enhancing competencies on ABCDE assessment and NEWS2 scoring skills.

Conclusion: Nursing students generally perceived the IVR technology and software as user-friendly and effective in enhancing their knowledge and skills through repetitive practice with a variety of virtual patients. Customizing IVR simulations to align with students' competency levels is recommended. Future research should investigate the impact of IVR on learners with differing learning styles, experiences, and levels of technological proficiency, and compare its effectiveness to traditional simulations for skill acquisition.

护理学生对沉浸式虚拟现实模拟的易用性和有用性的看法:一项混合方法研究。
导语:护理教育必须使学生掌握系统的病人评估技能,使用诸如气道、呼吸、循环、残疾、暴露(ABCDE)评估和国家早期预警评分2 (NEWS2)等方法来早期发现病人的恶化。沉浸式虚拟现实(IVR)模拟为提高这两种方法的能力提供了一个有价值的工具。目的:本研究旨在探讨护生对IVR模拟的体验、易用性和有用性的感知,以发展ABCDE评估和NEWS2评分的知识和技能,为未来的教学和教学设计提供依据。方法:采用并行混合方法设计。研究对象为护理本科学生,他们参与了一个专注于ABCDE和NEWS2开发的IVR模拟,通过3次焦点小组访谈获得了18名参与者的定性数据。通过干预后调查收集定量资料(N = 107)。同时进行数据分析,并置以确定共性和差异,特别注意补充的发现。结果:通过定性分析产生了四个主题:导航虚拟现实;衔接理论与实践;赋予自治;真实性和模糊性。易用性调查结果显示,易用性得分很高,平均得分为4.38分(SD 0.32)。平均有用性得分为4.40(标准差0.67),这意味着IVR模拟有助于提高ABCDE评估和NEWS2评分技能的能力。结论:护生普遍认为IVR技术和软件用户友好,通过与各种虚拟患者的重复练习,可以有效地提高他们的知识和技能。建议根据学生的能力水平定制IVR模拟。未来的研究应该调查IVR对不同学习风格、经验和技术熟练程度的学习者的影响,并将其与传统的技能习得模拟效果进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.10
自引率
5.00%
发文量
106
审稿时长
15 weeks
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