Interaction of Children Aged 4 to 10 Years With YouTube Videos Played on a Smartphone

IF 4.3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Savita Yadav, Pinaki Chakraborty
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引用次数: 0

Abstract

Children are keen users of digital technologies, and we studied the interaction of 60 children aged 4 to 10 years with YouTube videos played on a smartphone. We found that the 9- and 10-year-old children liked watching videos on a smartphone, while the younger ones preferred TV shows. Most of the children aged 4 to 6 years made accidental touches on the screen of the smartphone while watching a video on it, and such accidental touches sometimes paused or closed the video. Most children aged 7 years and more could use the voice search feature of YouTube to look for a specified video, use the different widgets of the website, and even skip through advertisement. The average attention span of the children while watching videos on a smartphone increased from 3 to 9 min between 4 and 10 years of age. We recommend videos meant for children have content to facilitate informal learning and nurture creativity in them, be of appropriate length, and avoid small objects and crowded scenes. Video streaming websites should have a “child mode” with a minimalistic user interface and support for voice-based interaction.

Abstract Image

4至10岁儿童在智能手机上播放YouTube视频时的互动
儿童是数字技术的热衷用户,我们研究了60名4至10岁的儿童与智能手机上播放的YouTube视频的互动。我们发现,9岁和10岁的孩子喜欢在智能手机上看视频,而年龄较小的孩子更喜欢看电视节目。大多数4 - 6岁的儿童在观看视频时无意触碰智能手机屏幕,这种无意触碰有时会暂停或关闭视频。大多数7岁及以上的儿童可以使用YouTube的语音搜索功能来查找指定的视频,使用网站的不同小工具,甚至跳过广告。孩子们在4岁到10岁之间用智能手机看视频时的平均注意力持续时间从3分钟增加到9分钟。我们建议儿童视频的内容要有利于非正式学习和培养他们的创造力,长度要适当,避免小物体和拥挤的场景。视频流网站应该有一个“子模式”,具有极简的用户界面和支持基于语音的交互。
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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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