The Effects of Excessive Arousing Video Gaming on vmHRV During Sleep in Habitual Gamers.

IF 2.4 3区 心理学 Q2 PSYCHOLOGY, CLINICAL
André Alesi, Kristina Klier, Benedict Herhaus, Klara Brixius, Ingo Froböse, Matthias Wagner, Katja Petrowski
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Abstract

This study examines the impact of highly arousing video gaming compared to passive digital media consumption on vagally-mediated heart rate variability (vmHRV) and heart rate (HR) during subsequent sleep in healthy young men. Using a randomized, counterbalanced within-subject design, 31 habitual gamers (mean age: 23 years; BMI: 25.68; gaming experience: 8.69 years; daily gaming time: 1.96 h) alternated between two conditions: 120 min of evening video gaming or watching a nature film of equivalent duration, on two consecutive days per condition. Electrocardiogram (ECG) data collected during sleep revealed that while both conditions were associated with an increase in vmHRV, indicative of parasympathetic recovery, this increase was significantly greater following the film condition (RMSSD: t(446.1) = 2.05, p = 0.04; HF-HRV: t(446.1) = 2.00, p = 0.05). The marginal R2 values (RMSSD: 0.051, HF-HRV: 0.042) indicate that while the effect is present, it is moderate. No significant differences in HR were detected between conditions, supporting the idea that vmHRV is a more sensitive marker of autonomic modulation than HR. These findings underscore the potential of evening digital activity to modulate autonomic recovery processes. Specifically, highly stimulating gaming may impede parasympathetic activation, compared to the restorative effects of passive media consumption. This study contributes to the understanding of physiological responses to digital engagement and highlights the importance of mindful pre-sleep activities.

过度兴奋的电子游戏对习惯性游戏玩家睡眠时vmHRV的影响。
本研究考察了高唤醒性视频游戏与被动数字媒体消费对健康年轻男性随后睡眠中迷走神经介导的心率变异性(vmHRV)和心率(HR)的影响。使用随机、平衡的主题内设计,31名习惯性玩家(平均年龄:23岁;体重指数:25.68;游戏经验:8.69年;每日游戏时间:1.96小时)在两种情况下交替进行:每晚120分钟的视频游戏或观看同等时长的自然电影,每种情况连续两天。在睡眠期间收集的心电图(ECG)数据显示,虽然两种情况都与vmHRV增加有关,表明副交感神经恢复,但这种增加在电影条件下显着更大(RMSSD: t(446.1) = 2.05, p = 0.04;HF-HRV: t(446.1) = 2.00, p = 0.05)。边际R2值(RMSSD: 0.051, HF-HRV: 0.042)表明,虽然影响存在,但它是温和的。不同条件下的HR没有显著差异,支持vmHRV是比HR更敏感的自主神经调节标志物的观点。这些发现强调了夜间数字活动调节自主神经恢复过程的潜力。具体来说,与被动媒体消费的恢复作用相比,高度刺激的游戏可能会阻碍副交感神经的激活。这项研究有助于理解数字接触的生理反应,并强调了有意识的睡眠前活动的重要性。
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来源期刊
CiteScore
5.30
自引率
13.30%
发文量
36
期刊介绍: Applied Psychophysiology and Biofeedback is an international, interdisciplinary journal devoted to study of the interrelationship of physiological systems, cognition, social and environmental parameters, and health. Priority is given to original research, basic and applied, which contributes to the theory, practice, and evaluation of applied psychophysiology and biofeedback. Submissions are also welcomed for consideration in several additional sections that appear in the journal. They consist of conceptual and theoretical articles; evaluative reviews; the Clinical Forum, which includes separate categories for innovative case studies, clinical replication series, extended treatment protocols, and clinical notes and observations; the Discussion Forum, which includes a series of papers centered around a topic of importance to the field; Innovations in Instrumentation; Letters to the Editor, commenting on issues raised in articles previously published in the journal; and select book reviews. Applied Psychophysiology and Biofeedback is the official publication of the Association for Applied Psychophysiology and Biofeedback.
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