Promoting active student participation in secondary schools with the ASPIRE intervention

IF 1.8 3区 教育学 Q2 EDUCATION & EDUCATIONAL RESEARCH
Sara Berti, Valentina Grazia, Maddalena Vavassori, Luisa Molinari
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引用次数: 0

Abstract

Educational research consistently emphasizes the importance of creating favorable conditions for students to be active participants in their school life. However, evidence of interventions aimed at achieving this major educational goal is scarce. This work presents an overview of the first implementation of the ASPIRE (Active Student Participation to Improve the leaRning Environment) program, a whole-school intervention designed to enhance active student participation (ASP) in secondary schools. The program aims to actively engage students in a process based on reflective discussions and role-playing activities. In this paper, we describe the ASPIRE program and present the results of its implementation in eight 10th grade classes of two high schools located in Northern Italy, based on qualitative data. Focusing on students' voices concerning school climate improvement, the results underline the problems students felt as most pressing in their school life, the strategies they found for solving their problems and the challenges they expected to encounter. The role-playing process emerged as a particularly effective tool, helping students to strengthen interpersonal communication skills for exerting ASP in school. The feasibility and power of ASPIRE in the promotion of ASP are discussed in the light of the program's implications for research and practice.
透过ASPIRE计划,促进中学生积极参与中学活动
教育研究一直强调为学生积极参与学校生活创造有利条件的重要性。然而,旨在实现这一主要教育目标的干预措施的证据很少。这项工作概述了ASPIRE(学生积极参与改善学习环境)计划的首次实施,这是一项旨在提高中学学生积极参与(ASP)的全校干预。该项目旨在通过反思性讨论和角色扮演活动,让学生积极参与到这个过程中来。在本文中,我们描述了ASPIRE计划,并根据定性数据介绍了该计划在意大利北部两所高中的八个10年级班级实施的结果。调查结果着重于学生对改善学校环境的看法,强调了学生在学校生活中感到最紧迫的问题、他们找到的解决问题的策略以及他们预计会遇到的挑战。角色扮演过程是一个特别有效的工具,帮助学生加强人际沟通技巧,在学校运用ASP。根据该计划对研究和实践的影响,讨论了ASPIRE在促进ASP方面的可行性和力量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Learning Culture and Social Interaction
Learning Culture and Social Interaction EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
4.40
自引率
10.50%
发文量
50
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