A toolbox for generating multidimensional 3D objects with fine-controlled feature space: Quaddle 2.0.

IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Xuan Wen, Leo Malchin, Thilo Womelsdorf
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引用次数: 0

Abstract

Multidimensional 3D-rendered objects are an important component of vision research and video-gaming applications, but it has remained challenging to parametrically control and efficiently generate those objects. Here, we describe a toolbox for controlling and efficiently generating 3D-rendered objects composed of 10 separate visual feature dimensions that can be fine-adjusted using Python scripts. The toolbox defines objects as multidimensional feature vectors with primary dimensions (object body related features), secondary dimensions (head related features), and accessory dimensions (including arms, ears, or beaks). The toolbox interfaces with the freely available Blender software to create objects. The toolbox makes it possible to gradually morph features of multiple feature dimensions, determine the desired feature similarity among objects, and automatize the generation of multiple objects in 3D object and 2D image formats. We document the use of multidimensional objects in a sequence learning task that embeds objects in a 3D-rendered augmented reality environment controlled by the gaming engine Unity. Together, the toolbox features enable the efficient generation of multidimensional objects with fine control of low-level features and higher-level object similarity useful for visual cognitive research and immersive visual environments.

用于生成具有精细控制特征空间的多维3D对象的工具箱:Quaddle 2.0。
多维3d渲染对象是视觉研究和视频游戏应用的重要组成部分,但参数化控制和有效生成这些对象仍然具有挑战性。在这里,我们描述了一个工具箱,用于控制和有效地生成由10个独立的视觉特征维度组成的3d渲染对象,这些特征维度可以使用Python脚本进行微调。工具箱将对象定义为多维特征向量,具有主要维度(与物体身体相关的特征)、次要维度(与头部相关的特征)和附属维度(包括手臂、耳朵或喙)。工具箱接口与免费提供的Blender软件创建对象。该工具箱可以对多个特征维度的特征进行逐步变形,确定目标之间所需的特征相似度,并在3D对象和2D图像格式中实现多个目标的自动化生成。我们记录了多维对象在序列学习任务中的使用,该任务将对象嵌入到由游戏引擎Unity控制的3d渲染增强现实环境中。总之,工具箱的功能可以有效地生成多维对象,并对低级特征和高级对象相似性进行精细控制,这对视觉认知研究和沉浸式视觉环境非常有用。
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来源期刊
CiteScore
10.30
自引率
9.30%
发文量
266
期刊介绍: Behavior Research Methods publishes articles concerned with the methods, techniques, and instrumentation of research in experimental psychology. The journal focuses particularly on the use of computer technology in psychological research. An annual special issue is devoted to this field.
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