{"title":"Psychometric data and regression-based norms for the virtual environments navigation assessment for young and middle-aged adults (VIENNA Young)","authors":"Sophia Rekers , Tessa Christin Meyer , Carsten Finke","doi":"10.1016/j.chbr.2025.100730","DOIUrl":null,"url":null,"abstract":"<div><div>Spatial navigation is critical for daily functioning and frequently impaired in neurological disorders. However, the extent of these impairments and their contribution to overall disability remain unclear due to a lack of standardized and accessible assessments with robust psychometric properties and appropriate normative data. Furthermore, current video-game-like paradigms can introduce biases based on the level of gaming experience, limiting their applicability in diverse populations. Grounded in a cognitive framework emphasizing visuospatial and executive processes of navigation, we aimed to develop and validate a brief, inclusive navigation assessment with strong potential for research in clinical populations, and to identify individual factors that accurately contextualize navigation performance. Here, we present the Virtual Environments Navigation Assessment for young and middle-aged adults (VIENNA Young), a 16-min neuropsychological test for both in-person and remote use that employs an intuitive navigation task and minimizes manual dexterity demands. We enrolled 422 healthy participants (18–67 years) in a hybrid onsite/online study design. VIENNA Young showed high feasibility in both settings, and psychometric analyses identified favorable internal consistency, test-retest reliability, and construct validity. VIENNA Young performance was higher among younger individuals, men, people with high exposure to spatial tasks, urban versus rural residents, and participants playing video games, especially allocentric or map-based games. Consequently, we provide regression-based normative models that account for gaming experience in addition to age and gender. VIENNA Young is a novel, accessible, scalable, and psychometrically sound navigation assessment for cognitive research, featuring a pioneering integration of gaming experience into norms for computerized cognitive tests.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"19 ","pages":"Article 100730"},"PeriodicalIF":4.9000,"publicationDate":"2025-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958825001459","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
Spatial navigation is critical for daily functioning and frequently impaired in neurological disorders. However, the extent of these impairments and their contribution to overall disability remain unclear due to a lack of standardized and accessible assessments with robust psychometric properties and appropriate normative data. Furthermore, current video-game-like paradigms can introduce biases based on the level of gaming experience, limiting their applicability in diverse populations. Grounded in a cognitive framework emphasizing visuospatial and executive processes of navigation, we aimed to develop and validate a brief, inclusive navigation assessment with strong potential for research in clinical populations, and to identify individual factors that accurately contextualize navigation performance. Here, we present the Virtual Environments Navigation Assessment for young and middle-aged adults (VIENNA Young), a 16-min neuropsychological test for both in-person and remote use that employs an intuitive navigation task and minimizes manual dexterity demands. We enrolled 422 healthy participants (18–67 years) in a hybrid onsite/online study design. VIENNA Young showed high feasibility in both settings, and psychometric analyses identified favorable internal consistency, test-retest reliability, and construct validity. VIENNA Young performance was higher among younger individuals, men, people with high exposure to spatial tasks, urban versus rural residents, and participants playing video games, especially allocentric or map-based games. Consequently, we provide regression-based normative models that account for gaming experience in addition to age and gender. VIENNA Young is a novel, accessible, scalable, and psychometrically sound navigation assessment for cognitive research, featuring a pioneering integration of gaming experience into norms for computerized cognitive tests.