Psychometric data and regression-based norms for the virtual environments navigation assessment for young and middle-aged adults (VIENNA Young)

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL
Sophia Rekers , Tessa Christin Meyer , Carsten Finke
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Abstract

Spatial navigation is critical for daily functioning and frequently impaired in neurological disorders. However, the extent of these impairments and their contribution to overall disability remain unclear due to a lack of standardized and accessible assessments with robust psychometric properties and appropriate normative data. Furthermore, current video-game-like paradigms can introduce biases based on the level of gaming experience, limiting their applicability in diverse populations. Grounded in a cognitive framework emphasizing visuospatial and executive processes of navigation, we aimed to develop and validate a brief, inclusive navigation assessment with strong potential for research in clinical populations, and to identify individual factors that accurately contextualize navigation performance. Here, we present the Virtual Environments Navigation Assessment for young and middle-aged adults (VIENNA Young), a 16-min neuropsychological test for both in-person and remote use that employs an intuitive navigation task and minimizes manual dexterity demands. We enrolled 422 healthy participants (18–67 years) in a hybrid onsite/online study design. VIENNA Young showed high feasibility in both settings, and psychometric analyses identified favorable internal consistency, test-retest reliability, and construct validity. VIENNA Young performance was higher among younger individuals, men, people with high exposure to spatial tasks, urban versus rural residents, and participants playing video games, especially allocentric or map-based games. Consequently, we provide regression-based normative models that account for gaming experience in addition to age and gender. VIENNA Young is a novel, accessible, scalable, and psychometrically sound navigation assessment for cognitive research, featuring a pioneering integration of gaming experience into norms for computerized cognitive tests.
中青年虚拟环境导航评估的心理测量数据和回归规范(维也纳青年)
空间导航对日常功能至关重要,在神经系统疾病中经常受损。然而,由于缺乏具有强大心理测量特性和适当规范数据的标准化和可访问的评估,这些损伤的程度及其对整体残疾的贡献仍不清楚。此外,当前的电子游戏范例可能会引入基于游戏体验水平的偏见,从而限制了它们在不同人群中的适用性。在强调导航的视觉空间和执行过程的认知框架的基础上,我们旨在开发和验证一个简短的、包容性的导航评估,在临床人群中具有很强的研究潜力,并确定准确背景化导航性能的个体因素。在这里,我们提出了针对年轻人和中年人的虚拟环境导航评估(VIENNA young),这是一个16分钟的神经心理测试,可用于现场和远程使用,采用直观的导航任务,并最大限度地减少手工灵巧性要求。我们在现场/在线混合研究设计中招募了422名健康参与者(18-67岁)。VIENNA Young在这两种情况下都显示出很高的可行性,心理测量分析发现了良好的内部一致性、测试重测信度和结构效度。年轻人的表现在年轻人、男性、高空间任务暴露者、城市居民与农村居民以及玩电子游戏(尤其是非中心或地图游戏)的参与者中更高。因此,我们提供了基于回归的规范模型,除了考虑年龄和性别之外,还考虑了游戏体验。VIENNA Young是一种新颖的,可访问的,可扩展的,心理测量学上健全的认知研究导航评估,具有将游戏体验融入计算机化认知测试规范的开创性整合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.80
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