Moving beyond button presses to enhance the reliability of congruency tasks.

IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Christopher D Erb, Samara Morrison, Alexandra Nicholson-Brown
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Abstract

Developmental and individual differences in conflict processing are commonly assessed with button-press measures of response time and accuracy in congruency tasks such as the Eriksen flanker task. However, when the reliability of response time and accuracy congruency effects are reported, the measures frequently fall short of the reliability levels needed to draw firm conclusions. In Study 1, we re-analyzed data from nine hand-tracking experiments. We found that reaching behavior generated high congruency effect reliabilities across different age groups (children, young adults, and older adults) in arrow versions of the flanker task, with split-half reliabilities often above .85 in response time, initiation time, movement time, or movement curvature. Adult performance of the Stroop task revealed congruency effect reliabilities ranging from .76 in movement curvature to .89 in initiation time. In contrast, the Simon task revealed a good reliability estimate in movement curvature for children (.84) and acceptable estimates in response time (.72), movement time (.76), and curvature (.75) for adults. Study 2 tested the reliability of a release-and-press version of the arrow flanker task using a keyboard in one condition and a touchscreen in another condition (N = 51). The keyboard condition generated high congruency effect reliability estimates in response time (.91), initiation time (.94), and movement time (.88), while the touchscreen condition generated high-reliability estimates in response time (.85) and initiation time (.94), and a lower estimate for movement time (.78). These results indicate that the reliability of congruency tasks can be enhanced by moving beyond traditional button-press measures of performance.

超越按钮按压,以提高一致性任务的可靠性。
冲突处理的发展差异和个体差异通常通过按下按钮测量一致性任务(如Eriksen flanker任务)的反应时间和准确性来评估。然而,当报告反应时间和准确性一致性效应的可靠性时,这些措施往往达不到得出确切结论所需的可靠性水平。在研究1中,我们重新分析了9个手部跟踪实验的数据。我们发现,在侧翼任务的箭头版本中,达到行为在不同年龄组(儿童、年轻人和老年人)中产生了很高的一致性效应信度,在反应时间、启动时间、运动时间或运动曲率上,分半信度通常在0.85以上。成人Stroop任务的一致性效应信度从运动曲率的0.76到起始时间的0.89不等。相比之下,西蒙任务显示儿童在运动曲率上有良好的可靠性估计(0.84),成人在反应时间(0.72)、运动时间(0.76)和曲率(0.75)上有可接受的估计。研究2测试了在一种情况下使用键盘和在另一种情况下使用触摸屏的箭头侧翼任务的释放和按下版本的可靠性(N = 51)。键盘条件在响应时间(0.91)、启动时间(0.94)和移动时间(0.88)上产生了高可靠性估计,而触摸屏条件在响应时间(0.85)和启动时间(0.94)上产生了高可靠性估计,而移动时间(0.78)的可靠性估计较低。这些结果表明,一致性任务的可靠性可以通过超越传统的按按钮的性能措施来提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.30
自引率
9.30%
发文量
266
期刊介绍: Behavior Research Methods publishes articles concerned with the methods, techniques, and instrumentation of research in experimental psychology. The journal focuses particularly on the use of computer technology in psychological research. An annual special issue is devoted to this field.
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