{"title":"The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI","authors":"Rommel Gutierrez;Alexandra Maldonado Navarro;William Villegas-Ch;Aracely Mera-Navarrete","doi":"10.1109/TLT.2025.3579226","DOIUrl":null,"url":null,"abstract":"This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pregame and postgame responses. Results showed high satisfaction (4.2–4.5 on a five-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.","PeriodicalId":49191,"journal":{"name":"IEEE Transactions on Learning Technologies","volume":"18 ","pages":"639-651"},"PeriodicalIF":2.9000,"publicationDate":"2025-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11031240","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Learning Technologies","FirstCategoryId":"95","ListUrlMain":"https://ieeexplore.ieee.org/document/11031240/","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pregame and postgame responses. Results showed high satisfaction (4.2–4.5 on a five-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.
期刊介绍:
The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.