The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI

IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Rommel Gutierrez;Alexandra Maldonado Navarro;William Villegas-Ch;Aracely Mera-Navarrete
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引用次数: 0

Abstract

This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pregame and postgame responses. Results showed high satisfaction (4.2–4.5 on a five-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.
在教育游戏中使用交互式叙述来评估职业兴趣:RIASEC测试与OpenAI集成的应用
本研究探讨了将RIASEC测试整合到一个互动叙事中的严肃游戏在职业指导中的应用。该游戏使用人工智能实时生成动态、个性化的场景,增强了用户粘性和真实性。该研究以200名高中和大学学生为对象,通过满意度调查、定性访谈、赛前和赛后反应来评估其有效性。结果显示,学生对游戏的满意度很高(在李克特5分量表中为4.2-4.5),游戏反应与学业成绩之间存在显著相关性,职业兴趣与学业优势相一致。这些发现证明了严肃游戏在个性化职业指导和支持学生全面发展方面的潜力。
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来源期刊
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
7.50
自引率
5.40%
发文量
82
审稿时长
>12 weeks
期刊介绍: The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.
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