Xiaolin Ma;Yifei Zha;Zehua Dong;Hailan Kuang;Xinhua Liu
{"title":"Fast Reconstruction of Monocular Human Video Based on KAN","authors":"Xiaolin Ma;Yifei Zha;Zehua Dong;Hailan Kuang;Xinhua Liu","doi":"10.1109/JSEN.2025.3573354","DOIUrl":null,"url":null,"abstract":"Creating 3-D digital people from monocular video provides many possibilities for a wide range of users and rich applications. In this article, we propose a fast, high-quality, and effective method for creating 3-D digital humans from monocular videos, achieving fast training (2.5 min) and real-time rendering. Specifically, we use 3-D Gaussian splatting (3DGS), based on the introduction of skinned multiperson linear model (SMPL) human structure prior, and an optimized Kolmogorov-Arnold network (KAN) neural network to build effective posture and linear blend skinning (LBS) weight estimation module to quickly and accurately learn the fine details of the 3-D human body. In addition, to achieve fast optimization in the densification and prune stages, we propose a two-stage optimization method. First, the local 3-D area that needs to be densified is extracted based on LightGlue, and then KL divergence combined with human body prior is further used to guide Gaussian splitting/cloning and merging operations. We conducted extensive experiments on the ZJU_MoCap dataset, and the peak signal-to-noise ratio (PSNR) and learned perceptual image patch similarity (LPIPS) metrics indicate that we effectively improved rendering quality while ensuring rendering speed.","PeriodicalId":447,"journal":{"name":"IEEE Sensors Journal","volume":"25 13","pages":"24509-24516"},"PeriodicalIF":4.3000,"publicationDate":"2025-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Sensors Journal","FirstCategoryId":"103","ListUrlMain":"https://ieeexplore.ieee.org/document/11021315/","RegionNum":2,"RegionCategory":"综合性期刊","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
Creating 3-D digital people from monocular video provides many possibilities for a wide range of users and rich applications. In this article, we propose a fast, high-quality, and effective method for creating 3-D digital humans from monocular videos, achieving fast training (2.5 min) and real-time rendering. Specifically, we use 3-D Gaussian splatting (3DGS), based on the introduction of skinned multiperson linear model (SMPL) human structure prior, and an optimized Kolmogorov-Arnold network (KAN) neural network to build effective posture and linear blend skinning (LBS) weight estimation module to quickly and accurately learn the fine details of the 3-D human body. In addition, to achieve fast optimization in the densification and prune stages, we propose a two-stage optimization method. First, the local 3-D area that needs to be densified is extracted based on LightGlue, and then KL divergence combined with human body prior is further used to guide Gaussian splitting/cloning and merging operations. We conducted extensive experiments on the ZJU_MoCap dataset, and the peak signal-to-noise ratio (PSNR) and learned perceptual image patch similarity (LPIPS) metrics indicate that we effectively improved rendering quality while ensuring rendering speed.
期刊介绍:
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