Realizations & re-mediations: Enabling expression and interaction in collective embodied activities for children with disabilities

IF 2 3区 教育学 Q2 EDUCATION & EDUCATIONAL RESEARCH
Morgan Vickery, Joshua Danish
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Abstract

This study examines the design, implementation, and iterative refinement of a technology-facilitated embodied learning environment within Camp Expression, a reverse-inclusion summer camp for elementary-aged children with moderate-to-severe disabilities impacting communication. Drawing on sociocultural and critical disability perspectives, we identify how a series of embodied activity designs posed key barriers to campers' participation, including challenges related to abstraction between virtual and physical spaces, supporting campers' navigation of control, routine, and choice, and difficulties in fostering peer collaboration. Utilizing participatory co-design methodologies and insights from paraprofessional expertise, we rapidly and iteratively re-mediated our activity designs to serve the camp mission of fostering creative expression and opportunities for prosocial inter-camper interactions. Findings highlight how iterative co-design practices enabled rapid-iterative changes to the technology, environment, and facilitation of these activities to reduce disabling barriers to participation, be responsive to campers' needs and desires, and ultimately cultivate opportunities for more meaningful and rich expression and interaction. This work contributes to the learning sciences by demonstrating how designers of technology-facilitated embodied learning environments might center critiques and alterations around that which can (and should) be changed - the design without coming at the cost of learner dignity.

Abstract Image

实现与调解:使残疾儿童能够在集体具体化活动中表达和互动
本研究考察了Camp Expression中技术促进的具身学习环境的设计、实施和迭代改进。Camp Expression是一个针对影响沟通的中度至重度残疾的小学年龄儿童的反向包容夏令营。从社会文化和批判性残疾的角度出发,我们确定了一系列具体化的活动设计是如何对营员的参与构成关键障碍的,包括与虚拟和物理空间之间的抽象相关的挑战,支持营员对控制、常规和选择的导航,以及促进同伴合作的困难。利用参与式共同设计方法和准专业人士的见解,我们快速迭代地重新调整了我们的活动设计,以服务于促进创造性表达和营员间亲社会互动的营地使命。研究结果强调了迭代式协同设计实践如何能够快速迭代地改变技术、环境和促进这些活动,以减少参与的障碍,对露营者的需求和愿望做出反应,并最终培养更有意义和丰富的表达和互动的机会。这项工作通过展示技术促进的具体学习环境的设计者如何围绕可以(和应该)改变的设计进行批评和改变,而不会以学习者的尊严为代价,从而为学习科学做出了贡献。
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来源期刊
Learning Culture and Social Interaction
Learning Culture and Social Interaction EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
4.40
自引率
10.50%
发文量
50
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