Using Pupillometry in Virtual Reality as a Tool for Speech-in-Noise Research.

IF 2.6 2区 医学 Q1 AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY
Hidde Pielage, Bethany Plain, Sjors van de Ven, Gabrielle H Saunders, Niek J Versfeld, Sophia E Kramer, Adriana A Zekveld
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引用次数: 0

Abstract

Objectives: Virtual reality (VR) could be used in speech perception research to reduce the gap between the laboratory and real life. However, the suitability of using VR head-mounted displays (HMDs) warrants investigation, especially when pupillometric measurements are required. The present study aimed to assess if pupil measurements taken within an HMD would be sensitive to changes in listening effort related to a speech perception task. Task load of a VR speech-in-noise task was manipulated while pupil size was recorded within an HMD. The present study also assessed if VR could be used to simulate the copresence of other persons during listening, which is often an important aspect of real-life listening. To this end, participants completed the speech-in-noise task both in the copresence of virtual persons (agents) and while the virtual persons were replaced with visual distractors.

Design: Thirty-three normal-hearing participants were provided with a VR-HMD and completed a speech-in-noise task in a virtual environment while their pupil size was measured. Participants were simultaneously presented with two sentences-one to each ear-which were masked by stationary noise that was 3 dB louder (-3 dB signal to noise ratio) than the sentences. Task load was manipulated by having participants attend to and repeat either one sentence or both sentences. Participants did the task both while accompanied by two virtual agents who provided positive (head nodding) and negative (head shaking) feedback on some trials, or in the presence of two visual distractors that did not provide feedback (control condition). We assessed the effect of task load and copresence on performance, measures of pupil size (baseline pupil size and peak pupil dilation), and several subjective ratings. Participants also completed two questionnaires related to their experience of the virtual environment.

Results: Task load significantly affected baseline pupil size, peak pupil dilation, and subjective ratings of effort, task difficulty, and performance. However, the manipulation of virtual copresence did not affect any of the outcome measures. The effect of task load on performance could not be assessed, as single-sentence conditions often resulted in a ceiling score (100% correct). An exploratory analysis provided some indication that trials following positive feedback from the agents (as compared to no feedback) showed increased baseline pupil sizes. Scores on the questionnaires indicated that participants were not highly immersed in the virtual environment, possibly explaining why they were largely unaffected by the virtual copresence manipulation.

Conclusions: The finding that baseline pupil size and peak pupil dilation were sensitive to the manipulation of task load suggests that HMD pupillometry is sensitive to changes in arousal and effort. This supports the idea that VR-HMDs can be successfully combined with speech perception research using pupillometry. The lack of an effect of the virtual copresence manipulation on the physiological and subjective measures suggests that more advanced simulations may be required in a VR setting to study the effects of copresence. Weak evidence was found that positive feedback to participants was associated with increased baseline pupil size on subsequent trials; future studies should further examine the impact of feedback on listening.

虚拟现实中瞳孔测量技术在噪声语音研究中的应用。
目的:将虚拟现实(VR)技术应用于语音感知研究,缩小实验室与现实生活之间的差距。然而,使用VR头戴式显示器(hmd)的适用性值得调查,特别是当需要瞳孔测量时。本研究旨在评估在HMD中测量的瞳孔是否对与语音感知任务相关的听力努力的变化敏感。在HMD中记录瞳孔大小的同时,对VR噪声语音任务的任务负荷进行了控制。本研究还评估了VR是否可以用来模拟其他人在听力过程中的存在,这通常是现实生活中听力的一个重要方面。为此,参与者在虚拟人(代理人)在场和虚拟人被视觉干扰物取代的情况下完成了噪音中的演讲任务。设计:为33名听力正常的参与者提供VR-HMD,并在虚拟环境中完成噪音中的语音任务,同时测量他们的瞳孔大小。参与者同时听到两个句子——每只耳朵听一个句子——这些句子被比句子大3分贝(信噪比为-3分贝)的固定噪音掩盖。通过让参与者注意并重复一个句子或两个句子来控制任务负荷。参与者在两个虚拟代理的陪同下完成任务,在一些试验中,两个虚拟代理提供积极(点头)和消极(摇头)的反馈,或者在两个不提供反馈的视觉干扰物的存在下(控制条件)。我们评估了任务负荷和出现对表现的影响,瞳孔大小的测量(瞳孔基线大小和瞳孔扩张峰值),以及一些主观评分。参与者还完成了两份与虚拟环境体验相关的调查问卷。结果:任务负荷显著影响基线瞳孔大小、瞳孔扩张峰值、努力程度、任务难度和表现的主观评分。然而,虚拟在场的操纵并不影响任何结果测量。任务负荷对表现的影响无法评估,因为单句条件通常导致上限得分(100%正确)。一项探索性分析提供了一些迹象,表明从药物获得积极反馈后的试验(与没有反馈相比)显示基线瞳孔大小增加。调查问卷的得分表明,参与者并没有高度沉浸在虚拟环境中,这可能解释了为什么他们在很大程度上没有受到虚拟在场操纵的影响。结论:基线瞳孔大小和瞳孔扩张峰值对任务负荷的操纵敏感,表明HMD瞳孔测量对唤醒和努力的变化敏感。这支持了vr - hmd可以成功地与使用瞳孔测量的语音感知研究相结合的想法。虚拟再现操作对生理和主观测量的影响不足,这表明可能需要在VR环境中进行更高级的模拟来研究再现的影响。在随后的试验中发现,对参与者的积极反馈与基线瞳孔大小增加有关;未来的研究应该进一步研究反馈对听力的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Ear and Hearing
Ear and Hearing 医学-耳鼻喉科学
CiteScore
5.90
自引率
10.80%
发文量
207
审稿时长
6-12 weeks
期刊介绍: From the basic science of hearing and balance disorders to auditory electrophysiology to amplification and the psychological factors of hearing loss, Ear and Hearing covers all aspects of auditory and vestibular disorders. This multidisciplinary journal consolidates the various factors that contribute to identification, remediation, and audiologic and vestibular rehabilitation. It is the one journal that serves the diverse interest of all members of this professional community -- otologists, audiologists, educators, and to those involved in the design, manufacture, and distribution of amplification systems. The original articles published in the journal focus on assessment, diagnosis, and management of auditory and vestibular disorders.
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