Júlia Gisbert-Pérez, Claudio Longobardi, Manuel Martí-Vilar, Sofia Mastrokoukou, Laura Badenes-Ribera
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引用次数: 0
Abstract
The increasing prevalence of gaming and the problems associated with it have sparked interest in examining the differences between gamers and non-gamers. This study aims to investigate whether psychological variables, such as prosociality, emotional intelligence, social support, and mental health, differ among current gamers, non-current gamers, and non-gamers. A quantitative study was conducted using a convenience sample of Italian university students (N = 717, Meanage = 22.15, SDage = 3.49; 49.4% female). One-way analyses of variance (ANOVAs) and multivariate analyses of variance (MANOVAs) were employed to compare the three groups. In addition, two binomial logistic regressions were conducted using statistically significant variables to identify the most important predictors of gaming initiation and gaming maintenance. Results indicate that males, particularly older males, and those exhibiting lower levels of prosociality were more likely to initiate gaming. Furthermore, being male, older, and having greater ability to assess one's own emotions were associated with a higher likelihood of maintaining gaming behavior.
期刊介绍:
The Journal of Genetic Psychology is devoted to research and theory in the field of developmental psychology. It encompasses a life-span approach, so in addition to manuscripts devoted to infancy, childhood, and adolescence, articles on adulthood and aging are also published. We accept submissions in the area of educational psychology as long as they are developmental in nature. Submissions in cross cultural psychology are accepted, but they must add to our understanding of human development in a comparative global context. Applied, descriptive, and qualitative articles are occasionally accepted, as are replications and refinements submitted as brief reports. The review process for all submissions to The Journal of Genetic Psychology consists of double blind review.