Optimization and scheduling of leisure sports events based on fuzzy decision support system

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
WeiYa Sun , MengJin Yao
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引用次数: 0

Abstract

Nowadays, leisure sports events are obtaining a significant role in the community at large, and they are acknowledged as an important choice in terms of lifestyle. The goal of these leisure sports events is to promote an active and healthy lifestyle while also fostering a sense of connection among participants of all abilities. Effective scheduling of leisure sports events based on fuzzy logic is important to handle uncertainties in the preference of participants over time and aims to enhance the efficiency and adaptability of the decision-making process. Hence, a technique named Fuzzy-assisted Leisure Sports Scheduling and Optimization (FLSS-O) is introduced to address the complexities in identifying the influencing factors of events for efficient decision making. Initially, the research focuses on collecting survey responses from participants in leisure sports events to assess their satisfaction and align event schedules with their preferences. The dynamic event scheduling incorporates linguistic preferences, and a Fuzzy Analytic Hierarchy Process(F-AHP) is applied to determine weights through a pairwise comparison matrix. The outcomes are used to calculate a fuzzy weighted sum for each selected criterion, which involves a decision-making process. The study emphasizes the importance of leisure sports to participants by prioritizing iteratively collected feedback and utilizing genetic algorithms to optimize the scheduling process continually. In this decision process, the imprecise alternatives in scheduling the events towards the specific performance based on criteria are fine-tuned by maximizing the participant preferences. The results demonstrate the effectiveness of our approach in aiding leisure sports event organizers to make informed decisions that balance time slots, adaptability, preferences, and participant-centric scheduling among varying age groups.
基于模糊决策支持系统的休闲体育赛事优化与调度
如今,休闲体育活动在整个社会中发挥着重要作用,它们被认为是生活方式的重要选择。这些休闲体育赛事的目标是促进积极和健康的生活方式,同时也培养各种能力的参与者之间的联系感。基于模糊逻辑的休闲体育赛事有效调度对于处理参与者偏好随时间变化的不确定性具有重要意义,旨在提高决策过程的效率和适应性。因此,本文引入一种模糊辅助休闲运动调度优化(FLSS-O)技术来解决识别事件影响因素的复杂性,从而实现有效的决策。最初,该研究侧重于收集休闲体育赛事参与者的调查反馈,以评估他们的满意度,并根据他们的喜好调整赛事安排。动态事件调度包含语言偏好,并采用模糊层次分析法(F-AHP)通过两两比较矩阵确定权重。结果用于计算每个选定标准的模糊加权和,这涉及一个决策过程。本研究强调休闲运动对参与者的重要性,通过迭代收集的反馈进行优先级排序,并利用遗传算法不断优化调度过程。在此决策过程中,通过最大化参与者偏好来微调基于标准的事件调度中的不精确备选方案。结果表明,我们的方法在帮助休闲体育活动组织者做出明智的决策,平衡时间段、适应性、偏好和以参与者为中心的不同年龄组的安排方面是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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