Eunhwa Song , Taewook Ha , Junhyeok Park , Hyunjin Lee , Woontack Woo
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引用次数: 0
Abstract
We propose Holistic Quantified-Self for wearable Augmented Reality (HQS-AR), a unified user model for users wearing AR glasses that captures multi-dimensional user states through sensors and interaction data. Despite the growing need for a personalized AR system, unified user modeling in wearable AR remains limited, often leading to suboptimal experiences. To address this gap, we identified key modeling dimensions and their corresponding factors: physical (posture, energy expenditure), cognitive-emotional (cognitive load, emotion), social (social engagement, interpersonal density), and behavioral (device type, usage log). Using motion, visual, audio, behavioral, and physiological datasets, we implemented machine learning models to infer user states and classify scenarios in office environments, achieving an average accuracy of 88% for state estimation and 99% for scenario classification in hold-out validation. Our user model is expected to serve as a state indicator for configuring wearable AR systems and a tool for modeling user routines, advancing personalized AR interfaces.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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