Does non-humanlike avatar more attractive? The impacts of avatar types on metaverse satisfaction and participation

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Kang Lin, Shuiqing Yang, Daoyou Wu, Yu Guo
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引用次数: 0

Abstract

The emerging Metaverse allows users to select different types of avatars for social interactions. The mechanism of how the avatar types including humanlike and non-humanlike avatars may influence user behaviour with in metaverse is still unknown. Based on the Proteus effect framework, this research examines the underlying mechanisms through which avatar types influences metaverse satisfaction and participation within the metaverse. A research model was developed and empirical tested using a mixed-methods approach. The results revealed that avatar types have a positive impact on user identification, which subsequently enhances both metaverse satisfaction and participation. No significant relationship was found between avatar types and social psychological distance. However, social psychological distance was found to significantly influence both metaverse satisfaction and participation. Furthermore, user identification and social psychological distance jointly mediate the impacts of avatar types on metaverse outcomes. Notably, the mediation effect was stronger in work-related settings. The current research offers both practical and theoretical implications.
非人类的化身更有吸引力吗?虚拟化身类型对虚拟世界满意度和参与度的影响
新兴的虚拟世界允许用户选择不同类型的虚拟形象进行社交互动。虚拟化身类型(包括类人和非类人虚拟化身)如何影响用户在虚拟世界中的行为机制尚不清楚。基于Proteus效应框架,本研究考察了虚拟化身类型影响虚拟世界满意度和虚拟世界参与的潜在机制。建立了研究模型,并采用混合方法进行了实证检验。研究结果显示,虚拟形象类型对用户认同有正向影响,用户认同对虚拟形象满意度和用户参与度都有促进作用。化身类型与社会心理距离无显著相关。然而,社会心理距离对元满意度和参与都有显著影响。此外,用户认同和社会心理距离共同调节头像类型对虚拟现实结果的影响。值得注意的是,在与工作相关的环境中,中介效应更强。目前的研究具有实践意义和理论意义。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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