Marta Rusnak , Barbara Kilijańska , Izabela Garaszczuk , Andrew Duchowski , Małgorzata Biegańska , Daria Dobrasiak , Zofia Koszewicz
{"title":"From eye-tracking to games: exploring low-tech solutions for sustainable cultural landscape management","authors":"Marta Rusnak , Barbara Kilijańska , Izabela Garaszczuk , Andrew Duchowski , Małgorzata Biegańska , Daria Dobrasiak , Zofia Koszewicz","doi":"10.1016/j.culher.2025.06.011","DOIUrl":null,"url":null,"abstract":"<div><div>The development of cities to address social, cultural, and environmental challenges increasingly relies on new technologies. Eye tracking (ET) is one such method used to assess how urban developments impact the perception of architectural and cultural heritage. However, ET has limitations, including high costs and difficulties with certain populations. This paper proposes the use of games, specifically puzzles, as an accessible alternative for wider community engagement in urban planning. Although games are often viewed as less serious research tools, our study shows that they can produce results comparable to ET. A comparative analysis revealed significant correlations between how participants arranged architectural puzzles and their spatial perception of cultural landscapes. These findings suggest that games could offer a sustainable, low-cost method for evaluating urban development impacts on heritage sites. Future research should explore the broader applicability of puzzles and other game types in city management and heritage protection.</div></div>","PeriodicalId":15480,"journal":{"name":"Journal of Cultural Heritage","volume":"74 ","pages":"Pages 225-235"},"PeriodicalIF":3.5000,"publicationDate":"2025-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Cultural Heritage","FirstCategoryId":"103","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1296207425001219","RegionNum":2,"RegionCategory":"综合性期刊","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHAEOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
The development of cities to address social, cultural, and environmental challenges increasingly relies on new technologies. Eye tracking (ET) is one such method used to assess how urban developments impact the perception of architectural and cultural heritage. However, ET has limitations, including high costs and difficulties with certain populations. This paper proposes the use of games, specifically puzzles, as an accessible alternative for wider community engagement in urban planning. Although games are often viewed as less serious research tools, our study shows that they can produce results comparable to ET. A comparative analysis revealed significant correlations between how participants arranged architectural puzzles and their spatial perception of cultural landscapes. These findings suggest that games could offer a sustainable, low-cost method for evaluating urban development impacts on heritage sites. Future research should explore the broader applicability of puzzles and other game types in city management and heritage protection.
期刊介绍:
The Journal of Cultural Heritage publishes original papers which comprise previously unpublished data and present innovative methods concerning all aspects of science and technology of cultural heritage as well as interpretation and theoretical issues related to preservation.