Levelling up esports research: Mapping the past, present, and future of a thriving digital arena

IF 2.9 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM
Fernando Navarro-Lucena , Sebastian Molinillo , Rafael Anaya-Sánchez , Francisco Muñoz-Leiva
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引用次数: 0

Abstract

Electronic sports, or esports, is a rapidly expanding industry. While esports are relatively new, their attractiveness has provoked significant scientific production. The objectives of the present study are to identify the topics that have been analysed to date, the advances that have taken place in knowledge of the activity, the emerging trends and to propose future research directions. A bibliometric analysis of the relevant scientific production was undertaken through performance and co-word analyses of a database of the 1,097 articles published on esports and indexed in Scopus. The results identified six major thematic esports-related research areas: live streaming, marketing, gender, gambling, health and sports in general. Future research might examine the motivations for watching live streamings, their commercial exploitation by sponsoring companies, the possible relationship between esports and gambling and how the consumption/practise of esports affects health.
升级电子竞技研究:描绘一个蓬勃发展的数字竞技场的过去、现在和未来
电子竞技是一个迅速发展的产业。虽然电子竞技相对较新,但其吸引力已经引发了大量的科学研究。本研究的目的是确定迄今为止已分析的主题,在活动知识方面取得的进展,新出现的趋势,并提出未来的研究方向。通过对发表在电子竞技领域并在Scopus中检索的1097篇文章的数据库进行绩效和共词分析,对相关科学成果进行了文献计量学分析。结果确定了与电子竞技相关的六个主要专题研究领域:直播、营销、性别、赌博、健康和一般体育。未来的研究可能会考察观看直播的动机、赞助公司对其的商业利用、电子竞技与赌博之间的可能关系,以及电子竞技的消费/实践如何影响健康。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Performance enhancement and health
Performance enhancement and health Social Sciences-Health (social science)
CiteScore
4.70
自引率
0.00%
发文量
27
审稿时长
57 days
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