Hyekyung Choo, Celestine Hana T Dionela, Anita Low-Lim
{"title":"Evaluation of a School-Based Group Counseling Program for Adolescent Internet Gaming Disorder","authors":"Hyekyung Choo, Celestine Hana T Dionela, Anita Low-Lim","doi":"10.1177/10497315251331871","DOIUrl":null,"url":null,"abstract":"Purpose: We evaluated the outcomes of a school-based group counseling program for adolescent Internet Gaming Disorder (IGD). The program aimed to enhance self-regulation, resilience, parent–child attachment, and parental supervision and reduce gaming hours, IGD severity, IGD symptoms, depression, and parent–child conflict. Method: In this quasi-experimental study, out of 115 sary school students in Singapore ( <jats:italic> M <jats:sub>age </jats:sub> = 13.7, SD = 1.56 </jats:italic> ) who reported five or more out of ten IGD symptoms, 61 participated in the intervention and 54 served as a nonintervention group. Results: Repeated Measures ANCOVA revealed that compared with the non-intervention, the program was effective in improving self-regulation ( <jats:italic>F = 7.84, p = </jats:italic> .006), resilience ( <jats:italic>F = 4.90, p = </jats:italic> .03), weekend gaming hours ( <jats:italic>F = 9.18, p = </jats:italic> .003), IGD severity ( <jats:italic>F = 7.68, p = </jats:italic> .007) and depression ( <jats:italic>F = 14.3, p < </jats:italic> .000). Discussion: We suggest that the program improve parental support components while focusing on self-regulation.","PeriodicalId":47993,"journal":{"name":"Research on Social Work Practice","volume":"4 1","pages":""},"PeriodicalIF":1.5000,"publicationDate":"2025-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research on Social Work Practice","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1177/10497315251331871","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"SOCIAL WORK","Score":null,"Total":0}
引用次数: 0
Abstract
Purpose: We evaluated the outcomes of a school-based group counseling program for adolescent Internet Gaming Disorder (IGD). The program aimed to enhance self-regulation, resilience, parent–child attachment, and parental supervision and reduce gaming hours, IGD severity, IGD symptoms, depression, and parent–child conflict. Method: In this quasi-experimental study, out of 115 sary school students in Singapore ( M age = 13.7, SD = 1.56 ) who reported five or more out of ten IGD symptoms, 61 participated in the intervention and 54 served as a nonintervention group. Results: Repeated Measures ANCOVA revealed that compared with the non-intervention, the program was effective in improving self-regulation ( F = 7.84, p = .006), resilience ( F = 4.90, p = .03), weekend gaming hours ( F = 9.18, p = .003), IGD severity ( F = 7.68, p = .007) and depression ( F = 14.3, p < .000). Discussion: We suggest that the program improve parental support components while focusing on self-regulation.
期刊介绍:
Research on Social Work Practice, sponsored by the Society for Social Work and Research, is a disciplinary journal devoted to the publication of empirical research concerning the methods and outcomes of social work practice. Social work practice is broadly interpreted to refer to the application of intentionally designed social work intervention programs to problems of societal and/or interpersonal importance, including behavior analysis or psychotherapy involving individuals; case management; practice involving couples, families, and small groups; community practice education; and the development, implementation, and evaluation of social policies.