Virtual reality arthroscopic simulator in shoulder arthroscopy training improves trainee efficiency with limited improvement in quantitative skills: a systematic review.

IF 1.8 Q2 ORTHOPEDICS
Shawn Js Seah, Mark Hx Yeo, Denny Lie
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引用次数: 0

Abstract

Background: Shoulder arthroscopy is associated with a steep learning curve. Virtual reality (VR) arthroscopic simulator training has recently gained prominence as a promising training modality for shoulder arthroscopy. However, there is a lack of high-quality evidence regarding its efficacy. Thus, in this study we perform a systematic review to investigate the effects of VR simulator in shoulder arthroscopy training.

Methods: We performed a systematic search of four databases (PubMed, Embase, Scopus, and Cochrane Library). Studies that compared outcomes pre- and post-VR training as well as outcomes between VR groups and control (non-VR/low fidelity) groups were included. Primary outcomes between VR and control consisted of time to completion and arthroscopic evaluation score. Additionally, pre- versus post-training improvement in arthroscopic evaluation score was evaluated.

Results: Seven studies were included in this systematic review. Total cohort size was 143, with 93 in the VR group and 50 in the control group. Studies that compared time to completion in VR and control groups all showed significantly shorter time to completion in the VR group, with individual study standardized mean difference (SMD) ranging from -0.24 to -1.37. In terms of arthroscopic evaluation score, several studies showed pre- to post-training improvement in (individual SMD range, 0.32 to 2.32) but no difference between VR and control groups (individual SMD range, -0.02 to 0.82).

Conclusions: In this study we found that VR training results in shorter task completion time for trainees, whereas there are no differences in arthroscopic evaluation scores between VR versus control groups. Hence, VR simulator training improves arthroscopic efficiency for orthopedic trainees, with limited improvement in quantitative skills. Level of evidence: II.

肩关节镜训练中的虚拟现实关节镜模拟器提高了受训者的效率,但在定量技能方面的改进有限:系统回顾。
背景:肩关节镜检查与陡峭的学习曲线相关。近年来,虚拟现实(VR)关节镜模拟器训练作为一种有前途的肩关节镜训练方式而受到重视。然而,缺乏关于其有效性的高质量证据。因此,在本研究中,我们对VR模拟器在肩关节镜训练中的效果进行了系统回顾。方法:我们对四个数据库(PubMed, Embase, Scopus和Cochrane Library)进行系统检索。这些研究比较了VR训练前后的结果,以及VR组和对照组(非VR/低保真度)之间的结果。VR和对照组的主要结果包括手术完成时间和关节镜评估评分。此外,对训练前和训练后关节镜评估评分的改善进行了评估。结果:本系统综述纳入了7项研究。总队列人数为143人,其中VR组93人,对照组50人。比较VR组和对照组完成时间的研究均显示,VR组完成时间明显更短,个体研究标准化平均差异(SMD)范围为-0.24至-1.37。在关节镜评估评分方面,一些研究显示训练前和训练后(个体SMD范围,0.32 - 2.32)有所改善,但VR组和对照组之间没有差异(个体SMD范围,-0.02 - 0.82)。结论:在本研究中,我们发现VR训练使受训者完成任务的时间更短,而VR组与对照组在关节镜评估评分上没有差异。因此,VR模拟器训练提高了骨科受训者的关节镜检查效率,但对定量技能的提高有限。证据水平:II。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.30
自引率
0.00%
发文量
55
审稿时长
15 weeks
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