Comparative effects of sensory motor and virtual reality interventions to improve gait, balance and quality of life MS patients.

IF 3.8 2区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES
Seyed Hadi Asghari, Saeed Ilbeigi, Mohsen Mohammadnia Ahmadi, Mohammad Yousefi, Mohammad Mousavi-Mirzaei
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引用次数: 0

Abstract

Multiple sclerosis (MS) is a neurological disorder that affects the central nervous system, causing inflammation and damage to the myelin sheath, leading to balance and gait impairments. Sensory-motor (SN) and virtual reality (VR) interventions have shown promise in addressing these balance issues by engaging all three components of the balance control systems. This study aimed to compare the effectiveness of sensory-motor and virtual reality training on the functional status and quality of life of MS patients. In this study, 36 MS patients receiving Rituximab therapy with an Expanded Disability Status Scale (EDSS) of 2 to 6 were randomly assigned to three groups: SN (n = 10), VR (n = 8), and a control group (n = 10). The SN and VR groups underwent 8 weeks of intervention, with 3 sessions per week, while the control group continued routine care. Assessments using the Timed Up and Go (TUG) test, the Timed 25-Foot Walk (T25FW) test, the Multiple Sclerosis Quality of Life 54 Instrument (MSQOL54), and the Pittsburgh Sleep Quality Index (PSQI) were conducted at baseline and after 8 weeks. Significant within-group improvements were observed in both SN and VR groups for primary outcomes, including the T25FW (P = 0.002 for SN; P = 0.001 for VR) and TUG (P = 0.005 for SN; P = 0.001 for VR), as well as secondary outcomes such as overall (P < 0.001 for both), physical (P < 0.001 for both), and mental (P < 0.001 for both) MSQOL-54 components, and PSQI (P < 0.001 for SN; P = 0.046 for VR). However, no significant differences emerged between SN and VR groups for primary outcomes, except for PSQI, which favored SN (P = 0.02). Compared to the control group, the SN group demonstrated significant improvements in primary outcomes-T25FW (P < 0.001) and TUG (P = 0.01)-and secondary outcomes, including overall (P < 0.001), physical (P < 0.001), and mental (P = 0.002) MSQOL-54 components, and PSQI (P = 0.007). Similarly, compared to the control group, the VR group demonstrated significant improvements in the T25FW (P = 0.02) and TUG (P = 0.05) tests, as well as in secondary outcomes, including overall (P = 0.005), physical (P = 0.003), and mental (P = 0.01) MSQOL-54 components. However, no significant improvement in PSQI was observed (P = 0.9). This study highlights the significant transformative potential of integrating VR and SN interventions as innovative therapeutic modalities for addressing critical motor impairments, specifically balance and gait, in individuals with MS. By employing task-oriented paradigms, dual-task methodologies, and multisensory frameworks, these interventions not only yield substantial improvements in functional mobility and quality of life but also represent a groundbreaking synthesis of immersive, technology-driven motivation with the pragmatic adaptability of evidence-based SN techniques. Further longitudinal investigations are warranted to delineate their sustained effects, refine their application in broader MS populations, and assess their scalability to establish patient-centered, cost-effective, and outcome-driven neurorehabilitation models.

感觉运动和虚拟现实干预对改善MS患者步态、平衡和生活质量的比较效果。
多发性硬化症(MS)是一种影响中枢神经系统的神经系统疾病,引起炎症和髓鞘损伤,导致平衡和步态障碍。感觉-运动(SN)和虚拟现实(VR)干预通过参与平衡控制系统的所有三个组成部分,在解决这些平衡问题方面显示出了希望。本研究旨在比较感觉-运动训练和虚拟现实训练对MS患者功能状态和生活质量的影响。本研究将36例接受利妥昔单抗治疗且扩展残疾状态量表(EDSS)为2 ~ 6分的MS患者随机分为3组:SN组(n = 10)、VR组(n = 8)和对照组(n = 10)。SN组和VR组进行8周的干预,每周3次,而对照组继续进行常规护理。在基线和8周后,使用计时起走(TUG)测试、计时25英尺步行(T25FW)测试、多发性硬化症生活质量54量表(MSQOL54)和匹兹堡睡眠质量指数(PSQI)进行评估。SN组和VR组的主要结局均有显著改善,包括T25FW (SN组P = 0.002;VR的P = 0.001)和TUG (SN的P = 0.005;VR的P = 0.001),以及次要结局,如总体(P = 0.001)
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来源期刊
Scientific Reports
Scientific Reports Natural Science Disciplines-
CiteScore
7.50
自引率
4.30%
发文量
19567
审稿时长
3.9 months
期刊介绍: We publish original research from all areas of the natural sciences, psychology, medicine and engineering. You can learn more about what we publish by browsing our specific scientific subject areas below or explore Scientific Reports by browsing all articles and collections. Scientific Reports has a 2-year impact factor: 4.380 (2021), and is the 6th most-cited journal in the world, with more than 540,000 citations in 2020 (Clarivate Analytics, 2021). •Engineering Engineering covers all aspects of engineering, technology, and applied science. It plays a crucial role in the development of technologies to address some of the world''s biggest challenges, helping to save lives and improve the way we live. •Physical sciences Physical sciences are those academic disciplines that aim to uncover the underlying laws of nature — often written in the language of mathematics. It is a collective term for areas of study including astronomy, chemistry, materials science and physics. •Earth and environmental sciences Earth and environmental sciences cover all aspects of Earth and planetary science and broadly encompass solid Earth processes, surface and atmospheric dynamics, Earth system history, climate and climate change, marine and freshwater systems, and ecology. It also considers the interactions between humans and these systems. •Biological sciences Biological sciences encompass all the divisions of natural sciences examining various aspects of vital processes. The concept includes anatomy, physiology, cell biology, biochemistry and biophysics, and covers all organisms from microorganisms, animals to plants. •Health sciences The health sciences study health, disease and healthcare. This field of study aims to develop knowledge, interventions and technology for use in healthcare to improve the treatment of patients.
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