OURCADE: A Game to Solve Real-World Game Accessibility Puzzles.

Jesse J Martinez
{"title":"OURCADE: A Game to Solve Real-World Game Accessibility Puzzles.","authors":"Jesse J Martinez","doi":"10.1145/3706599.3720323","DOIUrl":null,"url":null,"abstract":"<p><p>Video games are becoming increasingly accessible, but there are still scant resources for gamers with disabilities to reliably discover and evaluate which games are accessible to them. To remedy this, I designed <i>OURCADE</i>: a social simulation role-playing game that utilizes player engagement to produce a wiki-based resource for game accessibility information. This design leverages existing insights around game accessibility, citizen science, and video game communities, while also exploring new questions around the potential of social video games as a medium for answering complex game accessibility questions.</p>","PeriodicalId":73006,"journal":{"name":"Extended abstracts on Human factors in computing systems. CHI Conference","volume":"2025 ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12188984/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended abstracts on Human factors in computing systems. CHI Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3706599.3720323","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Video games are becoming increasingly accessible, but there are still scant resources for gamers with disabilities to reliably discover and evaluate which games are accessible to them. To remedy this, I designed OURCADE: a social simulation role-playing game that utilizes player engagement to produce a wiki-based resource for game accessibility information. This design leverages existing insights around game accessibility, citizen science, and video game communities, while also exploring new questions around the potential of social video games as a medium for answering complex game accessibility questions.

《OURCADE:一款解决现实世界游戏易用性谜题的游戏》
电子游戏变得越来越容易上手,但残障玩家仍然缺乏资源来可靠地发现和评估哪些游戏适合他们。为了解决这个问题,我设计了《OURCADE》:这是一款社交模拟角色扮演游戏,它利用玩家的粘性来生成基于维基的游戏易用性信息资源。这种设计利用了关于游戏易用性、公民科学和电子游戏社区的现有见解,同时也探索了社交电子游戏作为回答复杂游戏易用性问题的媒介的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信