{"title":"OURCADE: A Game to Solve Real-World Game Accessibility Puzzles.","authors":"Jesse J Martinez","doi":"10.1145/3706599.3720323","DOIUrl":null,"url":null,"abstract":"<p><p>Video games are becoming increasingly accessible, but there are still scant resources for gamers with disabilities to reliably discover and evaluate which games are accessible to them. To remedy this, I designed <i>OURCADE</i>: a social simulation role-playing game that utilizes player engagement to produce a wiki-based resource for game accessibility information. This design leverages existing insights around game accessibility, citizen science, and video game communities, while also exploring new questions around the potential of social video games as a medium for answering complex game accessibility questions.</p>","PeriodicalId":73006,"journal":{"name":"Extended abstracts on Human factors in computing systems. CHI Conference","volume":"2025 ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12188984/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended abstracts on Human factors in computing systems. CHI Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3706599.3720323","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Video games are becoming increasingly accessible, but there are still scant resources for gamers with disabilities to reliably discover and evaluate which games are accessible to them. To remedy this, I designed OURCADE: a social simulation role-playing game that utilizes player engagement to produce a wiki-based resource for game accessibility information. This design leverages existing insights around game accessibility, citizen science, and video game communities, while also exploring new questions around the potential of social video games as a medium for answering complex game accessibility questions.