Ioannis Kleitsiotis , George Tsirogiannis , Spiridon Likothanassis
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引用次数: 0
Abstract
Procedural modelling programs can be used to generate 3D scenes of infinite variety, alleviating the need for manual repetitive tasks in 3D modelling. We utilize a probabilistic programming interpretation of controlled procedural modelling programs, and address the issue of prior misspecification, which can hinder the accurate representation of 3D models. We are interested in cases where prior knowledge is available as probabilistic tail bounds on global, high-level features of the 3D scene. In general, specifying the prior parameters satisfying the aforementioned high-level prior knowledge requires a parameter space search. However, programs with a large number of random variables, 3D scenes described by multiple procedural modelling programs and the need for repeated prior predictive checks might necessitate a prolonged prior parameter search. We reduce the time complexity of prior parameter search, and thus improve the process of modelling 3D scenes, by replacing computationally expensive computations of tail bounds constraints with the lower bounds provided by Selberg’s inequality. We present the theoretical underpinnings of our method and a detailed feasibility problem formulation that can be solved numerically. We compare our method to related approaches in the literature, and finally, we demonstrate its application in the procedural generation of 3D scenes in the agricultural domain.
期刊介绍:
The journal Simulation Modelling Practice and Theory provides a forum for original, high-quality papers dealing with any aspect of systems simulation and modelling.
The journal aims at being a reference and a powerful tool to all those professionally active and/or interested in the methods and applications of simulation. Submitted papers will be peer reviewed and must significantly contribute to modelling and simulation in general or use modelling and simulation in application areas.
Paper submission is solicited on:
• theoretical aspects of modelling and simulation including formal modelling, model-checking, random number generators, sensitivity analysis, variance reduction techniques, experimental design, meta-modelling, methods and algorithms for validation and verification, selection and comparison procedures etc.;
• methodology and application of modelling and simulation in any area, including computer systems, networks, real-time and embedded systems, mobile and intelligent agents, manufacturing and transportation systems, management, engineering, biomedical engineering, economics, ecology and environment, education, transaction handling, etc.;
• simulation languages and environments including those, specific to distributed computing, grid computing, high performance computers or computer networks, etc.;
• distributed and real-time simulation, simulation interoperability;
• tools for high performance computing simulation, including dedicated architectures and parallel computing.