Nagalakshmi S. Rao , Raghavendra Bhat , Manoj Kumar Sharma , Alaka Mani T L
{"title":"Development, validation, and feasibility of integrated Yoga module for Internet Gaming Disorder among adolescents","authors":"Nagalakshmi S. Rao , Raghavendra Bhat , Manoj Kumar Sharma , Alaka Mani T L","doi":"10.1016/j.aimed.2025.100486","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><div>Internet gaming is a popular leisure activity among adolescents, but excessive use can lead to Internet Gaming Disorder (IGD). IGD has been associated with negative health outcomes, including increased stress, obesity, decreased academic performance, and mental health issues. To address this, we developed a Yoga module leveraging Yoga’s known health benefits as a potential intervention for IGD.</div></div><div><h3>Methods</h3><div>The study was conducted in three stages. In the first stage, the Yoga module was developed by a scientific and traditional literature review on Yoga, followed by group discussion with five Yoga experts and one psychiatrist. In the second stage, the developed module was sent to 45 Yoga experts, out of which 25 experts provided feedback. The Lawshe’s Content Validity Ratio(CVR)method was used for the content validity of the Yoga module. Stage three, feasibility study was conducted using randomized controlled trial. Thirty subjects were randomly allocated to Yoga (n = 15) and control group (n = 15). They were assessed after one month of intervention.</div></div><div><h3>Results</h3><div>Thirty Yoga practices (30 out of 34) with Lawshe’s Content Validity ratio ≥ 0.37 were retained (88 %) in the final Yoga Module.The pilot study demonstrated a significant difference by Independent sample t-test comparing the Yoga group and Control group in the variable WHO Quality of Life (QOL) – Social (P < 0.05) d = 0.951, Loneliness (P < 0.001), d = 2.396, Mind Wandering (P < 0.05), d = 0.839 and Parental Internet Gaming Disorder(P < 0.001), d = 3.014.</div></div><div><h3>Conclusion</h3><div>The present study offers a validated Yoga module for adolescents with IGD. The pilot study suggests that the module is feasible and easy to practice. To gain maximum benefits, we recommend that this module be practiced at least three times a week (40 min each session) under the supervision of a Yoga expert.</div></div>","PeriodicalId":7343,"journal":{"name":"Advances in integrative medicine","volume":"12 3","pages":"Article 100486"},"PeriodicalIF":1.7000,"publicationDate":"2025-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in integrative medicine","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S221295882500045X","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Medicine","Score":null,"Total":0}
引用次数: 0
Abstract
Background
Internet gaming is a popular leisure activity among adolescents, but excessive use can lead to Internet Gaming Disorder (IGD). IGD has been associated with negative health outcomes, including increased stress, obesity, decreased academic performance, and mental health issues. To address this, we developed a Yoga module leveraging Yoga’s known health benefits as a potential intervention for IGD.
Methods
The study was conducted in three stages. In the first stage, the Yoga module was developed by a scientific and traditional literature review on Yoga, followed by group discussion with five Yoga experts and one psychiatrist. In the second stage, the developed module was sent to 45 Yoga experts, out of which 25 experts provided feedback. The Lawshe’s Content Validity Ratio(CVR)method was used for the content validity of the Yoga module. Stage three, feasibility study was conducted using randomized controlled trial. Thirty subjects were randomly allocated to Yoga (n = 15) and control group (n = 15). They were assessed after one month of intervention.
Results
Thirty Yoga practices (30 out of 34) with Lawshe’s Content Validity ratio ≥ 0.37 were retained (88 %) in the final Yoga Module.The pilot study demonstrated a significant difference by Independent sample t-test comparing the Yoga group and Control group in the variable WHO Quality of Life (QOL) – Social (P < 0.05) d = 0.951, Loneliness (P < 0.001), d = 2.396, Mind Wandering (P < 0.05), d = 0.839 and Parental Internet Gaming Disorder(P < 0.001), d = 3.014.
Conclusion
The present study offers a validated Yoga module for adolescents with IGD. The pilot study suggests that the module is feasible and easy to practice. To gain maximum benefits, we recommend that this module be practiced at least three times a week (40 min each session) under the supervision of a Yoga expert.
期刊介绍:
Advances in Integrative Medicine (AIMED) is an international peer-reviewed, evidence-based research and review journal that is multi-disciplinary within the fields of Integrative and Complementary Medicine. The journal focuses on rigorous quantitative and qualitative research including systematic reviews, clinical trials and surveys, whilst also welcoming medical hypotheses and clinically-relevant articles and case studies disclosing practical learning tools for the consulting practitioner. By promoting research and practice excellence in the field, and cross collaboration between relevant practitioner groups and associations, the journal aims to advance the practice of IM, identify areas for future research, and improve patient health outcomes. International networking is encouraged through clinical innovation, the establishment of best practice and by providing opportunities for cooperation between organisations and communities.