{"title":"Comic-Shelf vectors: Convoluting the co-occurrence among comics on the bookshelf","authors":"Kodai Imaizumi, Ryosuke Yamanishi, Mitsunori Matsushita","doi":"10.1016/j.entcom.2025.100973","DOIUrl":null,"url":null,"abstract":"<div><div>This paper proposed <strong>Comic-Shelf (CS) vectors</strong>, which convolve the co-occurrence of comic titles on the bookshelves ordered by ranking, as a method for modeling sensibilities toward comic titles. By extracting semantic relationships from the orderings based on readers’ subjective evaluations and representing them as numerical vectors, we aim to establish a new information representation that reflects user sensibilities. In vector mapping analysis, it was revealed that the comic vectors of titles stored on the same bookshelf were plotted relatively close to one another. Assuming that the affection toward titles included on the same bookshelf is similar, it was inferred that higher vector similarity corresponds to comics that are closer in human affection. Furthermore, it was demonstrated that not only similarities between individual titles but also similarities between bookshelf themes could be visually captured. In a mock recommendation, we investigated whether CS vectors could select titles that aligned with participants’ preferences. The results showed that using CS vectors allowed for the selection of comics that better aligned with participants’ preferences compared to other methods, demonstrating the effectiveness of the CS vectors.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"55 ","pages":"Article 100973"},"PeriodicalIF":2.8000,"publicationDate":"2025-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952125000539","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
This paper proposed Comic-Shelf (CS) vectors, which convolve the co-occurrence of comic titles on the bookshelves ordered by ranking, as a method for modeling sensibilities toward comic titles. By extracting semantic relationships from the orderings based on readers’ subjective evaluations and representing them as numerical vectors, we aim to establish a new information representation that reflects user sensibilities. In vector mapping analysis, it was revealed that the comic vectors of titles stored on the same bookshelf were plotted relatively close to one another. Assuming that the affection toward titles included on the same bookshelf is similar, it was inferred that higher vector similarity corresponds to comics that are closer in human affection. Furthermore, it was demonstrated that not only similarities between individual titles but also similarities between bookshelf themes could be visually captured. In a mock recommendation, we investigated whether CS vectors could select titles that aligned with participants’ preferences. The results showed that using CS vectors allowed for the selection of comics that better aligned with participants’ preferences compared to other methods, demonstrating the effectiveness of the CS vectors.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.